<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://igtapgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aki</id>
	<title>IGTAP - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://igtapgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aki"/>
	<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php/Special:Contributions/Aki"/>
	<updated>2026-11-13T01:07:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://igtapgame.com/index.php?title=Music&amp;diff=102</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Music&amp;diff=102"/>
		<updated>2026-10-19T04:42:24Z</updated>

		<summary type="html">&lt;p&gt;Aki: Linking Penquin&amp;#039;s YT channel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The music in the game was made by [https://www.youtube.com/@PenguinLoya PenguinSphen] aka Armando Loya&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.youtube.com/playlist?list=OLAK5uy_lWaULU2FhlscIwpJURpEuPEpmxsD5PNUY Album on YouTube]&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://open.spotify.com/album/0HYeNg5cY7noO2V0MW6AS6 Album on Spotify]&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://music.apple.com/us/album/igtap-the-offical-soundtrack/6813931478 Album on iTunes]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
[[File:IGTGAP COVERfinal.jpg|thumb]]&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Track List: &amp;lt;br /&amp;gt;&lt;br /&gt;
1. Canticum Puncti &amp;lt;br /&amp;gt;&lt;br /&gt;
2. Area 1 &amp;lt;br /&amp;gt;&lt;br /&gt;
3. Light Out Theme &amp;lt;br /&amp;gt;&lt;br /&gt;
4. Area 2 &amp;lt;br /&amp;gt;&lt;br /&gt;
5. A Dot&#039;s Impression &amp;lt;br /&amp;gt;&lt;br /&gt;
6. Thank&#039;s For Playing &amp;lt;br /&amp;gt;&lt;br /&gt;
7. Vman &amp;lt;br /&amp;gt;&lt;br /&gt;
8. Canticum Puncti For Piano &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Canticum Puncti &#039;&#039;&#039;(Main Theme) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Canticum Puncti is the first track played in game and is the main theme of IGTAP or (The Dot Man). Canticum Puncti is Latin for &#039;&#039;Song Of The Dot&#039;&#039;. The name came from the file name which was a inside joke. When the time came to name the tracks Canticum Puncti was made the official name. It originally wasn&#039;t the main theme as it was just only to be a track for the &amp;quot;tutorial&amp;quot; area, but after finishing the music for Area 2; Canticum Puncti made a second appearance as a reprise in A Dot&#039;s Impression. Parts of Canticum Puncit found its way into the Vman track and Thanks For Playing. Finally it appears one last time in Canticum Puncti For Piano which was the original credits song before Thanks For Playing was composed. &lt;br /&gt;
&lt;br /&gt;
The song takes heavy inspiration from church organ music and features the perfect cadence as it&#039;s finale. The song was recorded with the free synth that comes stock with Reaper called Resynth. The reverb was a tutorial plugin from Accon digital &amp;quot;Verberate&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area 1&#039;&#039;&#039;  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Area 1 is two songs combined into one track from the first area courses. The song is heavily influenced early church chamber choir music as well as Legend Of Zelda Ocarina Of Time.&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Save_Data&amp;diff=97</id>
		<title>Save Data</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Save_Data&amp;diff=97"/>
		<updated>2026-10-13T15:32:34Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you would like to restart the game without losing your game save, you can backup the save folder first to return to it later. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WINDOWS: %userprofile%\appdata\LocalLow\Pepper Tango games\IGTAPfullGame&lt;br /&gt;
LINUX: .config/unity3d/Pepper Tango games/IGTAPfullGame&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those files are in plain text, and freely editable.&lt;br /&gt;
&lt;br /&gt;
If you have lost your game save, there is a bank of game saves on the [https://discord.com/channels/1404161601724088350/1551973633839333557/1552690377968975874 Discord server] (invite link in the left link bar). You are welcome to ask for an approximate save based on where you were.&lt;br /&gt;
&lt;br /&gt;
If you feel you are soft locked, there is likely a way out with [[Movement tech]], or an in game reset (this keybinding isn&#039;t set by default). If you want a meta way out, you can edit your save file the above folder, and setting your xy to 0,0 if you are still at the start of the game, or 22643.8,-362.7 if you&#039;ve gotten to the second zone.&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Main_Page&amp;diff=96</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Main_Page&amp;diff=96"/>
		<updated>2026-10-13T15:32:00Z</updated>

		<summary type="html">&lt;p&gt;Aki: Adding Save Data to front page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Igtap-game-logo.png|600px|alt=IGTAP: an INCREMENTAL Game That&#039;s Also a PLATFORMER]]&lt;br /&gt;
&lt;br /&gt;
* [[Movement tech]]&lt;br /&gt;
* [[Courses]]&lt;br /&gt;
* [[Currencies]]&lt;br /&gt;
* [[Secrets and Achievements]]&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
* [[Hints|Progression Hints (Avoiding Spoilers)]]&lt;br /&gt;
* [[Save Data]]&lt;br /&gt;
&lt;br /&gt;
== Community Projects ==&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
* [[Skin Mod]]&lt;br /&gt;
* [[Speedrunning]]&lt;br /&gt;
* [[TAS]]&lt;br /&gt;
&lt;br /&gt;
== Outside of the Wiki ==&lt;br /&gt;
* [https://store.steampowered.com/app/4364730/IGTAP_an_Incremental_Game_Thats_Also_a_Platformer/ Steam Store]&lt;br /&gt;
* [https://varii-peppertangogames.itch.io/igtap-but-patched Itch.io Demo]&lt;br /&gt;
* [https://impress.games/press-kit/pepper-tango-games/igtap-an-incremental-game-thats-also-a-platformer Press Kit]&lt;br /&gt;
* [[Music]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
A novice attempt at translating the game&#039;s title to Toki Pona&lt;br /&gt;
musi pi kama lili sama musi pi pali lon supa&lt;br /&gt;
&lt;br /&gt;
musi =&amp;gt; **game**/entertainment/play&lt;br /&gt;
pi =&amp;gt; (particle) group the following words to modify the prior word&lt;br /&gt;
kama =&amp;gt; coming, **to become**, succeed&lt;br /&gt;
lili =&amp;gt; **piece**, part, small, short&lt;br /&gt;
sama =&amp;gt; **same**, similar, alike&lt;br /&gt;
musi =&amp;gt; **game**/entertainment/play&lt;br /&gt;
pi =&amp;gt; (particle) group the following words to modify the prior word&lt;br /&gt;
pali=&amp;gt; work, **create**, build, design&lt;br /&gt;
lon =&amp;gt; present, in, during, **in the context of**&lt;br /&gt;
supa =&amp;gt; flat horizonal surface (bed, floor, desk, **platform**, stage)&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Save_Data&amp;diff=95</id>
		<title>Save Data</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Save_Data&amp;diff=95"/>
		<updated>2026-10-13T15:31:26Z</updated>

		<summary type="html">&lt;p&gt;Aki: Initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you would like to restart the game without losing your game save, you can backup the save folder first to return to it later. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
WINDOWS: %userprofile%\appdata\LocalLow\Pepper Tango games\IGTAPfullGame&lt;br /&gt;
LINUX: .config/unity3d/Pepper Tango games/IGTAPfullGame&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That file is also in plain text, and freely editable.&lt;br /&gt;
&lt;br /&gt;
If you have lost your game save, there is a bank of game saves on the [https://discord.com/channels/1404161601724088350/1551973633839333557/1552690377968975874 Discord server] (invite link in the left link bar). You are welcome to ask for an approximate save based on where you were.&lt;br /&gt;
&lt;br /&gt;
If you feel you are soft locked, there is likely a way out with [[Movement tech]], or an in game reset (this keybinding isn&#039;t set by default). If you want a meta way out, you can edit your save file the above folder, and setting your xy to 0,0 if you are still at the start of the game, or 22643.8,-362.7 if you&#039;ve gotten to the second zone.&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Main_Page&amp;diff=91</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Main_Page&amp;diff=91"/>
		<updated>2026-10-06T15:27:12Z</updated>

		<summary type="html">&lt;p&gt;Aki: Hidden note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Igtap-game-logo.png|600px|alt=IGTAP: an INCREMENTAL Game That&#039;s Also a PLATFORMER]]&lt;br /&gt;
&lt;br /&gt;
* [[Movement tech]]&lt;br /&gt;
* [[Courses]]&lt;br /&gt;
* [[Currencies]]&lt;br /&gt;
* [[Secrets and Achievements]]&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
* [[Hints|Progression Hints (Avoiding Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
== Community Projects ==&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
* [[Skin Mod]]&lt;br /&gt;
* [[Speedrunning]]&lt;br /&gt;
* [[TAS]]&lt;br /&gt;
&lt;br /&gt;
== Outside of the Wiki ==&lt;br /&gt;
* [https://store.steampowered.com/app/4364730/IGTAP_an_Incremental_Game_Thats_Also_a_Platformer/ Steam Store]&lt;br /&gt;
* [https://varii-peppertangogames.itch.io/igtap-but-patched Itch.io Demo]&lt;br /&gt;
* [https://impress.games/press-kit/pepper-tango-games/igtap-an-incremental-game-thats-also-a-platformer Press Kit]&lt;br /&gt;
* [[Music]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
A novice attempt at translating the game&#039;s title to Toki Pona&lt;br /&gt;
musi pi kama lili sama musi pi pali lon supa&lt;br /&gt;
&lt;br /&gt;
musi =&amp;gt; **game**/entertainment/play&lt;br /&gt;
pi =&amp;gt; (particle) group the following words to modify the prior word&lt;br /&gt;
kama =&amp;gt; coming, **to become**, succeed&lt;br /&gt;
lili =&amp;gt; **piece**, part, small, short&lt;br /&gt;
sama =&amp;gt; **same**, similar, alike&lt;br /&gt;
musi =&amp;gt; **game**/entertainment/play&lt;br /&gt;
pi =&amp;gt; (particle) group the following words to modify the prior word&lt;br /&gt;
pali=&amp;gt; work, **create**, build, design&lt;br /&gt;
lon =&amp;gt; present, in, during, **in the context of**&lt;br /&gt;
supa =&amp;gt; flat horizonal surface (bed, floor, desk, **platform**, stage)&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=VMAN&amp;diff=90</id>
		<title>VMAN</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=VMAN&amp;diff=90"/>
		<updated>2026-10-06T01:55:24Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VMAN is end game content that is important to finishing the game, due to it&#039;s extreme currency buffs of x5 times to high score of course count completed. The amount of time available to the player slowly grows, encouraging players to return to it several times, and to find optimizations in course completion, out of course navigation, and course completion order.&lt;br /&gt;
&lt;br /&gt;
VMAN starts the player in a meta run at the front of the game with zero upgrades or abilities. Each time a course is completed, the player has enough resources to hit all of that course&#039;s upgrades, with the ability upgrades being the only ones that matter. It resembles a boss rush in course form, with the time limit and player ability being the two primary roadblocks to advancing.&lt;br /&gt;
&lt;br /&gt;
After the time runs out, the player returns to where they were, with abilities and unlocks returned, and their resources grown by the amount of time that passed while inside VMAN. A practice mode is also available, giving as much time as one wishes to navigate the run. &lt;br /&gt;
&lt;br /&gt;
The game mode doesn&#039;t care which courses you complete, provided that the total number of courses is more then it was previously, a higher reward tier is earned.&lt;br /&gt;
&lt;br /&gt;
==Spoilers==&lt;br /&gt;
Completing all 10 courses is possible, but very difficult. Cutting out courses to get to the fake credits quicker gets you automatically upgraded to 10 courses complete. If you get to the fake credits in practice, the monitors remain blank. Access to c11-c15 is possible, but they don&#039;t interact with the player.&lt;br /&gt;
&lt;br /&gt;
==Even Deeper Spoilers==&lt;br /&gt;
See the commented out message in the edit of this page.&lt;br /&gt;
&amp;lt;!-- Even deeper spoilers: It&#039;s possible to navigate above c4 across the spike tunnel to get to the fake credits early. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
ToDo: Where and how much the +120 second upgrades are. The omni at start of run upgrade. Trivia about the reference VMAN is to. Fact check the &amp;quot;resources grown by the amount of time that passed while inside VMAN.&amp;quot; part (pretty sure it is true, but not positive)&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=VMAN&amp;diff=89</id>
		<title>VMAN</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=VMAN&amp;diff=89"/>
		<updated>2026-10-06T01:46:44Z</updated>

		<summary type="html">&lt;p&gt;Aki: Initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VMAN is end game content that is important to finishing the game, due to it&#039;s extreme currency buffs of x5 times to high score of course count completed. The amount of time available to the player slowly grows, encouraging players to return to it several times, and to find optimizations in course completion, out of course navigation, and course completion order.&lt;br /&gt;
&lt;br /&gt;
The game mode doesn&#039;t care which courses you complete, provided that the total number of courses is more then it was previously, a higher reward tier is earned.&lt;br /&gt;
&lt;br /&gt;
ToDo: Where and how much the +120 second upgrades are. The omni at start of run upgrade. Trivia about the reference VMAN is to.&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Courses&amp;diff=88</id>
		<title>Courses</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Courses&amp;diff=88"/>
		<updated>2026-10-06T01:41:54Z</updated>

		<summary type="html">&lt;p&gt;Aki: /* FIVE - MOSS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spoilers exist below. Read beyond your current course at your own peril. Deafwave made a [https://igtap.deafwave.net/#VUAiMOWJ map] ([https://github.com/ChandlerFerry/igtap-ultra-map source]).&lt;br /&gt;
==ONE==&lt;br /&gt;
[[File:C1 levelview.jpg|thumb|600px|alt=Image of course 1|c1 [https://igtap.deafwave.net/#UWSD7md8 Map]]]&lt;br /&gt;
c1 is a short beginner course to each the basics of the game.&lt;br /&gt;
&lt;br /&gt;
The Wall Jump powerup purchased here allows both shortcutting the course, and access to c2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO==&lt;br /&gt;
[[File:C2 levelview.jpg|thumb|600px|alt=Image of course 2|c2 [https://igtap.deafwave.net/#VKVBaHbR Map]]]&lt;br /&gt;
c2 has several distinct sections, with three transition sections between two large rooms. The early course gives a hint toward secrets being available to explorers. A clear shortcut path is visible, but initial unavailable to the player.&lt;br /&gt;
&lt;br /&gt;
The dash powerup purchased here allows for further progression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE==&lt;br /&gt;
[[File:C3 levelview.jpg|thumb|600px|alt=Image of course 3|c3 [https://igtap.deafwave.net/#WIHBejXR Map]]]&lt;br /&gt;
c3 makes use of the dash to navigate throughout the level. In the first room, it isn&#039;t required to wall jump above the four spikes, but does make it much easier. The long row of spikes needs the dash. The second room also teaches the player how to use a dash out of a left wall slide to go left. &lt;br /&gt;
&lt;br /&gt;
The Air Jump, aka Double Jump or DJ, is purchased from this course. Again, further course progress is locked behind the course&#039;s power.&lt;br /&gt;
&lt;br /&gt;
We later return to this course with the blue blocks swapped out for orange, altering this course&#039;s path, which is a theme that will continue onward throughout the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR==&lt;br /&gt;
[[File:C4 levelview.jpg|thumb|600px|alt=Image of course 4|c4 [https://igtap.deafwave.net/#Yx2Ns0yZ Map]]]&lt;br /&gt;
c4 is a much wider course featuring several gaps with spike lined floors. This course has the introduction of springs&lt;br /&gt;
&lt;br /&gt;
The signature upgrade in this course swaps which of the colored blocks are active, turning off blue, and turning on orange. Progression after four is hinted at as we return to c3 that something is above because of the now solid orange blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE==&lt;br /&gt;
[[File:C5 levelview.jpg|thumb|600px|alt=Image of course 5|c5 [https://igtap.deafwave.net/#T7y91Zqn Map]]]&lt;br /&gt;
c5 starts with a cliff edge and blue spikes blocking the player&#039;s path if we arrive before c4&#039;s powerup. The course focuses on wall jumps with spike floors once we reach the top.&lt;br /&gt;
&lt;br /&gt;
The signature upgrade of c5 is the end of the first part of the game by power outage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SIX==&lt;br /&gt;
[[File:C6 levelview.jpg|thumb|600px|alt=Image of course 6|c6 [https://igtap.deafwave.net/#a60l8J7y Map]]]&lt;br /&gt;
c6 is a short course just after a the moss mechanic has been shown to us. The first time completing this course is a puzzle due to our limited movement resources. This is the first course to have vines, which will continue to appear for the rest of the courses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SEVEN==&lt;br /&gt;
[[File:C7 levelview.jpg|thumb|600px|alt=Image of course 7|c7 [https://igtap.deafwave.net/#Y78EsYgK Map]]]&lt;br /&gt;
c7 is a mostly vertical course. It too is a bit of a puzzle to navigate the first time. Two inactive zippers greatly alter how this map is navigated once they are unlocked.&lt;br /&gt;
&lt;br /&gt;
Progression following c7 is behind tree nodes unlocking the lower section of the map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==EIGHT==&lt;br /&gt;
[[File:C8 levelview.jpg|thumb|600px|alt=Image of course 8|c8 [https://igtap.deafwave.net/#aU7yscin Map]]]&lt;br /&gt;
c8 follows the theme of puzzle to complete, in that the player needs to realize the first chamber isn&#039;t possible, and should explore elsewhere. Once powerups are unlocked, the course itself is still a lengthy puzzle to first navigate. This wide course has an entirely different path once zippers are enabled. The right wall has flipping orange/blue walls. &lt;br /&gt;
&lt;br /&gt;
The signature unlock of c8 is Clone Dust, a resource that multiplies other resources gained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==NINE==&lt;br /&gt;
[[File:C9 levelview.jpg|thumb|600px|alt=Image of course 9|c9 [https://igtap.deafwave.net/#Xr4IHBct Map]]]&lt;br /&gt;
c9 makes use of the tutorial path for learning moss, and is the first course to send us out into the main halls during it&#039;s completion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TEN==&lt;br /&gt;
[[File:C10 levelview.jpg|thumb|600px|alt=Image of course 10|c10 [https://igtap.deafwave.net/#auU7GEEV Map]]]&lt;br /&gt;
c10 is accessed via zippers, and features many zippers along it&#039;s course.  It starts with a pair of spike floor zipper horizonal flight, leading into a vertical shaft, and finishes with a 3 zippers that try to harm you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR - MOSS==&lt;br /&gt;
[[File:C14 levelview.jpg|thumb|600px|alt=Image of course 14|c14 [https://igtap.deafwave.net/#Yn5JHVwt Map]]]&lt;br /&gt;
c14 is the first course we revisit, and overgrown c4. It is first seen from midway into the course just after the credits screen. The start of c14 is similar to c4. The end is an entirely different route, taking us up away from the long spike hall switchbacks and instead taking us up and over on a route we see before getting to c14&#039;s entrance. This is the second course to be improved when the player realizes the teleport can be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==THREE - MOSS==&lt;br /&gt;
[[File:C13 levelview.jpg|thumb|600px|alt=Image of course 13|c13 [https://igtap.deafwave.net/#WEpaDcru Map]]]&lt;br /&gt;
c13 is the second course we rediscover. c13 follows c14 style of being mostly similar layout of path, with a change at the end. On the turn to go left again, a difficult jump can be a roadblock to new players that don&#039;t know any tech. It&#039;s only just possible without the upper metal corner that is easy to miss, and a small amount of tech greatly easies it&#039;s path.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Trivia: During beta, the moss wall overhang as we turn around to head left again reset the players abilities as though it was metal, due to it&#039;s metal underwall being close enough to the player&#039;s hitbox to trigger. That was fixed, but there are still other areas in the game that this still happens. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TWO - MOSS==&lt;br /&gt;
[[File:C12 levelview.jpg|thumb|600px|alt=Image of course 12|c12 [https://igtap.deafwave.net/#VGunC31a Map]]]&lt;br /&gt;
c12 is the third course we rediscover. It features a lot of wall jumping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ONE - MOSS==&lt;br /&gt;
[[File:C11 levelview.jpg|thumb|600px|alt=Image of course 11|c11 [https://igtap.deafwave.net/#UVsAhk2A Map]]]&lt;br /&gt;
c11, might be the last course found in the game due to not having a teleport to it directly. It is now a much more vertical map, gaining the exploration area between c1 and c2 as part of it&#039;s course. It has several tight sections to navigate, requiring some finesse to get past.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FIVE - MOSS==&lt;br /&gt;
[[File:C15 levelview.jpg|thumb|600px|alt=Image of course 15|c15 [https://igtap.deafwave.net/#T1GMkNBU Map]]]&lt;br /&gt;
c15, the last course in the game. It keep&#039;s c5&#039;s opening signature of cliff edge navigation, but loses much of it&#039;s interior, making use of the area above c5, and a few walls removed to continue through it&#039;s path.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Minor description about where they are located (especially moss side 1 between 5 and 2).&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Courses&amp;diff=87</id>
		<title>Courses</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Courses&amp;diff=87"/>
		<updated>2026-10-06T01:39:44Z</updated>

		<summary type="html">&lt;p&gt;Aki: /* ONE - MOSS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spoilers exist below. Read beyond your current course at your own peril. Deafwave made a [https://igtap.deafwave.net/#VUAiMOWJ map] ([https://github.com/ChandlerFerry/igtap-ultra-map source]).&lt;br /&gt;
==ONE==&lt;br /&gt;
[[File:C1 levelview.jpg|thumb|600px|alt=Image of course 1|c1 [https://igtap.deafwave.net/#UWSD7md8 Map]]]&lt;br /&gt;
c1 is a short beginner course to each the basics of the game.&lt;br /&gt;
&lt;br /&gt;
The Wall Jump powerup purchased here allows both shortcutting the course, and access to c2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO==&lt;br /&gt;
[[File:C2 levelview.jpg|thumb|600px|alt=Image of course 2|c2 [https://igtap.deafwave.net/#VKVBaHbR Map]]]&lt;br /&gt;
c2 has several distinct sections, with three transition sections between two large rooms. The early course gives a hint toward secrets being available to explorers. A clear shortcut path is visible, but initial unavailable to the player.&lt;br /&gt;
&lt;br /&gt;
The dash powerup purchased here allows for further progression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE==&lt;br /&gt;
[[File:C3 levelview.jpg|thumb|600px|alt=Image of course 3|c3 [https://igtap.deafwave.net/#WIHBejXR Map]]]&lt;br /&gt;
c3 makes use of the dash to navigate throughout the level. In the first room, it isn&#039;t required to wall jump above the four spikes, but does make it much easier. The long row of spikes needs the dash. The second room also teaches the player how to use a dash out of a left wall slide to go left. &lt;br /&gt;
&lt;br /&gt;
The Air Jump, aka Double Jump or DJ, is purchased from this course. Again, further course progress is locked behind the course&#039;s power.&lt;br /&gt;
&lt;br /&gt;
We later return to this course with the blue blocks swapped out for orange, altering this course&#039;s path, which is a theme that will continue onward throughout the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR==&lt;br /&gt;
[[File:C4 levelview.jpg|thumb|600px|alt=Image of course 4|c4 [https://igtap.deafwave.net/#Yx2Ns0yZ Map]]]&lt;br /&gt;
c4 is a much wider course featuring several gaps with spike lined floors. This course has the introduction of springs&lt;br /&gt;
&lt;br /&gt;
The signature upgrade in this course swaps which of the colored blocks are active, turning off blue, and turning on orange. Progression after four is hinted at as we return to c3 that something is above because of the now solid orange blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE==&lt;br /&gt;
[[File:C5 levelview.jpg|thumb|600px|alt=Image of course 5|c5 [https://igtap.deafwave.net/#T7y91Zqn Map]]]&lt;br /&gt;
c5 starts with a cliff edge and blue spikes blocking the player&#039;s path if we arrive before c4&#039;s powerup. The course focuses on wall jumps with spike floors once we reach the top.&lt;br /&gt;
&lt;br /&gt;
The signature upgrade of c5 is the end of the first part of the game by power outage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SIX==&lt;br /&gt;
[[File:C6 levelview.jpg|thumb|600px|alt=Image of course 6|c6 [https://igtap.deafwave.net/#a60l8J7y Map]]]&lt;br /&gt;
c6 is a short course just after a the moss mechanic has been shown to us. The first time completing this course is a puzzle due to our limited movement resources. This is the first course to have vines, which will continue to appear for the rest of the courses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SEVEN==&lt;br /&gt;
[[File:C7 levelview.jpg|thumb|600px|alt=Image of course 7|c7 [https://igtap.deafwave.net/#Y78EsYgK Map]]]&lt;br /&gt;
c7 is a mostly vertical course. It too is a bit of a puzzle to navigate the first time. Two inactive zippers greatly alter how this map is navigated once they are unlocked.&lt;br /&gt;
&lt;br /&gt;
Progression following c7 is behind tree nodes unlocking the lower section of the map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==EIGHT==&lt;br /&gt;
[[File:C8 levelview.jpg|thumb|600px|alt=Image of course 8|c8 [https://igtap.deafwave.net/#aU7yscin Map]]]&lt;br /&gt;
c8 follows the theme of puzzle to complete, in that the player needs to realize the first chamber isn&#039;t possible, and should explore elsewhere. Once powerups are unlocked, the course itself is still a lengthy puzzle to first navigate. This wide course has an entirely different path once zippers are enabled. The right wall has flipping orange/blue walls. &lt;br /&gt;
&lt;br /&gt;
The signature unlock of c8 is Clone Dust, a resource that multiplies other resources gained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==NINE==&lt;br /&gt;
[[File:C9 levelview.jpg|thumb|600px|alt=Image of course 9|c9 [https://igtap.deafwave.net/#Xr4IHBct Map]]]&lt;br /&gt;
c9 makes use of the tutorial path for learning moss, and is the first course to send us out into the main halls during it&#039;s completion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TEN==&lt;br /&gt;
[[File:C10 levelview.jpg|thumb|600px|alt=Image of course 10|c10 [https://igtap.deafwave.net/#auU7GEEV Map]]]&lt;br /&gt;
c10 is accessed via zippers, and features many zippers along it&#039;s course.  It starts with a pair of spike floor zipper horizonal flight, leading into a vertical shaft, and finishes with a 3 zippers that try to harm you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR - MOSS==&lt;br /&gt;
[[File:C14 levelview.jpg|thumb|600px|alt=Image of course 14|c14 [https://igtap.deafwave.net/#Yn5JHVwt Map]]]&lt;br /&gt;
c14 is the first course we revisit, and overgrown c4. It is first seen from midway into the course just after the credits screen. The start of c14 is similar to c4. The end is an entirely different route, taking us up away from the long spike hall switchbacks and instead taking us up and over on a route we see before getting to c14&#039;s entrance. This is the second course to be improved when the player realizes the teleport can be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==THREE - MOSS==&lt;br /&gt;
[[File:C13 levelview.jpg|thumb|600px|alt=Image of course 13|c13 [https://igtap.deafwave.net/#WEpaDcru Map]]]&lt;br /&gt;
c13 is the second course we rediscover. c13 follows c14 style of being mostly similar layout of path, with a change at the end. On the turn to go left again, a difficult jump can be a roadblock to new players that don&#039;t know any tech. It&#039;s only just possible without the upper metal corner that is easy to miss, and a small amount of tech greatly easies it&#039;s path.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Trivia: During beta, the moss wall overhang as we turn around to head left again reset the players abilities as though it was metal, due to it&#039;s metal underwall being close enough to the player&#039;s hitbox to trigger. That was fixed, but there are still other areas in the game that this still happens. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TWO - MOSS==&lt;br /&gt;
[[File:C12 levelview.jpg|thumb|600px|alt=Image of course 12|c12 [https://igtap.deafwave.net/#VGunC31a Map]]]&lt;br /&gt;
c12 is the third course we rediscover. It features a lot of wall jumping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ONE - MOSS==&lt;br /&gt;
[[File:C11 levelview.jpg|thumb|600px|alt=Image of course 11|c11 [https://igtap.deafwave.net/#UVsAhk2A Map]]]&lt;br /&gt;
c11, might be the last course found in the game due to not having a teleport to it directly. It is now a much more vertical map, gaining the exploration area between c1 and c2 as part of it&#039;s course. It has several tight sections to navigate, requiring some finesse to get past.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==FIVE - MOSS==&lt;br /&gt;
[[File:C15 levelview.jpg|thumb|600px|alt=Image of course 15|c15 [https://igtap.deafwave.net/#T1GMkNBU Map]]]&lt;br /&gt;
c15, the last course in the game&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Minor description about where they are located (especially moss side 1 between 5 and 2).&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Courses&amp;diff=86</id>
		<title>Courses</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Courses&amp;diff=86"/>
		<updated>2026-10-06T01:36:24Z</updated>

		<summary type="html">&lt;p&gt;Aki: /* TWO - MOSS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spoilers exist below. Read beyond your current course at your own peril. Deafwave made a [https://igtap.deafwave.net/#VUAiMOWJ map] ([https://github.com/ChandlerFerry/igtap-ultra-map source]).&lt;br /&gt;
==ONE==&lt;br /&gt;
[[File:C1 levelview.jpg|thumb|600px|alt=Image of course 1|c1 [https://igtap.deafwave.net/#UWSD7md8 Map]]]&lt;br /&gt;
c1 is a short beginner course to each the basics of the game.&lt;br /&gt;
&lt;br /&gt;
The Wall Jump powerup purchased here allows both shortcutting the course, and access to c2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO==&lt;br /&gt;
[[File:C2 levelview.jpg|thumb|600px|alt=Image of course 2|c2 [https://igtap.deafwave.net/#VKVBaHbR Map]]]&lt;br /&gt;
c2 has several distinct sections, with three transition sections between two large rooms. The early course gives a hint toward secrets being available to explorers. A clear shortcut path is visible, but initial unavailable to the player.&lt;br /&gt;
&lt;br /&gt;
The dash powerup purchased here allows for further progression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE==&lt;br /&gt;
[[File:C3 levelview.jpg|thumb|600px|alt=Image of course 3|c3 [https://igtap.deafwave.net/#WIHBejXR Map]]]&lt;br /&gt;
c3 makes use of the dash to navigate throughout the level. In the first room, it isn&#039;t required to wall jump above the four spikes, but does make it much easier. The long row of spikes needs the dash. The second room also teaches the player how to use a dash out of a left wall slide to go left. &lt;br /&gt;
&lt;br /&gt;
The Air Jump, aka Double Jump or DJ, is purchased from this course. Again, further course progress is locked behind the course&#039;s power.&lt;br /&gt;
&lt;br /&gt;
We later return to this course with the blue blocks swapped out for orange, altering this course&#039;s path, which is a theme that will continue onward throughout the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR==&lt;br /&gt;
[[File:C4 levelview.jpg|thumb|600px|alt=Image of course 4|c4 [https://igtap.deafwave.net/#Yx2Ns0yZ Map]]]&lt;br /&gt;
c4 is a much wider course featuring several gaps with spike lined floors. This course has the introduction of springs&lt;br /&gt;
&lt;br /&gt;
The signature upgrade in this course swaps which of the colored blocks are active, turning off blue, and turning on orange. Progression after four is hinted at as we return to c3 that something is above because of the now solid orange blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE==&lt;br /&gt;
[[File:C5 levelview.jpg|thumb|600px|alt=Image of course 5|c5 [https://igtap.deafwave.net/#T7y91Zqn Map]]]&lt;br /&gt;
c5 starts with a cliff edge and blue spikes blocking the player&#039;s path if we arrive before c4&#039;s powerup. The course focuses on wall jumps with spike floors once we reach the top.&lt;br /&gt;
&lt;br /&gt;
The signature upgrade of c5 is the end of the first part of the game by power outage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SIX==&lt;br /&gt;
[[File:C6 levelview.jpg|thumb|600px|alt=Image of course 6|c6 [https://igtap.deafwave.net/#a60l8J7y Map]]]&lt;br /&gt;
c6 is a short course just after a the moss mechanic has been shown to us. The first time completing this course is a puzzle due to our limited movement resources. This is the first course to have vines, which will continue to appear for the rest of the courses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SEVEN==&lt;br /&gt;
[[File:C7 levelview.jpg|thumb|600px|alt=Image of course 7|c7 [https://igtap.deafwave.net/#Y78EsYgK Map]]]&lt;br /&gt;
c7 is a mostly vertical course. It too is a bit of a puzzle to navigate the first time. Two inactive zippers greatly alter how this map is navigated once they are unlocked.&lt;br /&gt;
&lt;br /&gt;
Progression following c7 is behind tree nodes unlocking the lower section of the map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==EIGHT==&lt;br /&gt;
[[File:C8 levelview.jpg|thumb|600px|alt=Image of course 8|c8 [https://igtap.deafwave.net/#aU7yscin Map]]]&lt;br /&gt;
c8 follows the theme of puzzle to complete, in that the player needs to realize the first chamber isn&#039;t possible, and should explore elsewhere. Once powerups are unlocked, the course itself is still a lengthy puzzle to first navigate. This wide course has an entirely different path once zippers are enabled. The right wall has flipping orange/blue walls. &lt;br /&gt;
&lt;br /&gt;
The signature unlock of c8 is Clone Dust, a resource that multiplies other resources gained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==NINE==&lt;br /&gt;
[[File:C9 levelview.jpg|thumb|600px|alt=Image of course 9|c9 [https://igtap.deafwave.net/#Xr4IHBct Map]]]&lt;br /&gt;
c9 makes use of the tutorial path for learning moss, and is the first course to send us out into the main halls during it&#039;s completion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TEN==&lt;br /&gt;
[[File:C10 levelview.jpg|thumb|600px|alt=Image of course 10|c10 [https://igtap.deafwave.net/#auU7GEEV Map]]]&lt;br /&gt;
c10 is accessed via zippers, and features many zippers along it&#039;s course.  It starts with a pair of spike floor zipper horizonal flight, leading into a vertical shaft, and finishes with a 3 zippers that try to harm you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR - MOSS==&lt;br /&gt;
[[File:C14 levelview.jpg|thumb|600px|alt=Image of course 14|c14 [https://igtap.deafwave.net/#Yn5JHVwt Map]]]&lt;br /&gt;
c14 is the first course we revisit, and overgrown c4. It is first seen from midway into the course just after the credits screen. The start of c14 is similar to c4. The end is an entirely different route, taking us up away from the long spike hall switchbacks and instead taking us up and over on a route we see before getting to c14&#039;s entrance. This is the second course to be improved when the player realizes the teleport can be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==THREE - MOSS==&lt;br /&gt;
[[File:C13 levelview.jpg|thumb|600px|alt=Image of course 13|c13 [https://igtap.deafwave.net/#WEpaDcru Map]]]&lt;br /&gt;
c13 is the second course we rediscover. c13 follows c14 style of being mostly similar layout of path, with a change at the end. On the turn to go left again, a difficult jump can be a roadblock to new players that don&#039;t know any tech. It&#039;s only just possible without the upper metal corner that is easy to miss, and a small amount of tech greatly easies it&#039;s path.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Trivia: During beta, the moss wall overhang as we turn around to head left again reset the players abilities as though it was metal, due to it&#039;s metal underwall being close enough to the player&#039;s hitbox to trigger. That was fixed, but there are still other areas in the game that this still happens. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TWO - MOSS==&lt;br /&gt;
[[File:C12 levelview.jpg|thumb|600px|alt=Image of course 12|c12 [https://igtap.deafwave.net/#VGunC31a Map]]]&lt;br /&gt;
c12 is the third course we rediscover. It features a lot of wall jumping.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ONE - MOSS==&lt;br /&gt;
[[File:C11 levelview.jpg|thumb|600px|alt=Image of course 11|c11 [https://igtap.deafwave.net/#UVsAhk2A Map]]]&lt;br /&gt;
c11, often the last course found in the game due to not having a teleport to it directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE - MOSS==&lt;br /&gt;
[[File:C15 levelview.jpg|thumb|600px|alt=Image of course 15|c15 [https://igtap.deafwave.net/#T1GMkNBU Map]]]&lt;br /&gt;
c15, the last course in the game&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Minor description about where they are located (especially moss side 1 between 5 and 2).&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Courses&amp;diff=85</id>
		<title>Courses</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Courses&amp;diff=85"/>
		<updated>2026-10-06T01:33:51Z</updated>

		<summary type="html">&lt;p&gt;Aki: /* THREE - MOSS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spoilers exist below. Read beyond your current course at your own peril. Deafwave made a [https://igtap.deafwave.net/#VUAiMOWJ map] ([https://github.com/ChandlerFerry/igtap-ultra-map source]).&lt;br /&gt;
==ONE==&lt;br /&gt;
[[File:C1 levelview.jpg|thumb|600px|alt=Image of course 1|c1 [https://igtap.deafwave.net/#UWSD7md8 Map]]]&lt;br /&gt;
c1 is a short beginner course to each the basics of the game.&lt;br /&gt;
&lt;br /&gt;
The Wall Jump powerup purchased here allows both shortcutting the course, and access to c2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO==&lt;br /&gt;
[[File:C2 levelview.jpg|thumb|600px|alt=Image of course 2|c2 [https://igtap.deafwave.net/#VKVBaHbR Map]]]&lt;br /&gt;
c2 has several distinct sections, with three transition sections between two large rooms. The early course gives a hint toward secrets being available to explorers. A clear shortcut path is visible, but initial unavailable to the player.&lt;br /&gt;
&lt;br /&gt;
The dash powerup purchased here allows for further progression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE==&lt;br /&gt;
[[File:C3 levelview.jpg|thumb|600px|alt=Image of course 3|c3 [https://igtap.deafwave.net/#WIHBejXR Map]]]&lt;br /&gt;
c3 makes use of the dash to navigate throughout the level. In the first room, it isn&#039;t required to wall jump above the four spikes, but does make it much easier. The long row of spikes needs the dash. The second room also teaches the player how to use a dash out of a left wall slide to go left. &lt;br /&gt;
&lt;br /&gt;
The Air Jump, aka Double Jump or DJ, is purchased from this course. Again, further course progress is locked behind the course&#039;s power.&lt;br /&gt;
&lt;br /&gt;
We later return to this course with the blue blocks swapped out for orange, altering this course&#039;s path, which is a theme that will continue onward throughout the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR==&lt;br /&gt;
[[File:C4 levelview.jpg|thumb|600px|alt=Image of course 4|c4 [https://igtap.deafwave.net/#Yx2Ns0yZ Map]]]&lt;br /&gt;
c4 is a much wider course featuring several gaps with spike lined floors. This course has the introduction of springs&lt;br /&gt;
&lt;br /&gt;
The signature upgrade in this course swaps which of the colored blocks are active, turning off blue, and turning on orange. Progression after four is hinted at as we return to c3 that something is above because of the now solid orange blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE==&lt;br /&gt;
[[File:C5 levelview.jpg|thumb|600px|alt=Image of course 5|c5 [https://igtap.deafwave.net/#T7y91Zqn Map]]]&lt;br /&gt;
c5 starts with a cliff edge and blue spikes blocking the player&#039;s path if we arrive before c4&#039;s powerup. The course focuses on wall jumps with spike floors once we reach the top.&lt;br /&gt;
&lt;br /&gt;
The signature upgrade of c5 is the end of the first part of the game by power outage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SIX==&lt;br /&gt;
[[File:C6 levelview.jpg|thumb|600px|alt=Image of course 6|c6 [https://igtap.deafwave.net/#a60l8J7y Map]]]&lt;br /&gt;
c6 is a short course just after a the moss mechanic has been shown to us. The first time completing this course is a puzzle due to our limited movement resources. This is the first course to have vines, which will continue to appear for the rest of the courses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SEVEN==&lt;br /&gt;
[[File:C7 levelview.jpg|thumb|600px|alt=Image of course 7|c7 [https://igtap.deafwave.net/#Y78EsYgK Map]]]&lt;br /&gt;
c7 is a mostly vertical course. It too is a bit of a puzzle to navigate the first time. Two inactive zippers greatly alter how this map is navigated once they are unlocked.&lt;br /&gt;
&lt;br /&gt;
Progression following c7 is behind tree nodes unlocking the lower section of the map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==EIGHT==&lt;br /&gt;
[[File:C8 levelview.jpg|thumb|600px|alt=Image of course 8|c8 [https://igtap.deafwave.net/#aU7yscin Map]]]&lt;br /&gt;
c8 follows the theme of puzzle to complete, in that the player needs to realize the first chamber isn&#039;t possible, and should explore elsewhere. Once powerups are unlocked, the course itself is still a lengthy puzzle to first navigate. This wide course has an entirely different path once zippers are enabled. The right wall has flipping orange/blue walls. &lt;br /&gt;
&lt;br /&gt;
The signature unlock of c8 is Clone Dust, a resource that multiplies other resources gained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==NINE==&lt;br /&gt;
[[File:C9 levelview.jpg|thumb|600px|alt=Image of course 9|c9 [https://igtap.deafwave.net/#Xr4IHBct Map]]]&lt;br /&gt;
c9 makes use of the tutorial path for learning moss, and is the first course to send us out into the main halls during it&#039;s completion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TEN==&lt;br /&gt;
[[File:C10 levelview.jpg|thumb|600px|alt=Image of course 10|c10 [https://igtap.deafwave.net/#auU7GEEV Map]]]&lt;br /&gt;
c10 is accessed via zippers, and features many zippers along it&#039;s course.  It starts with a pair of spike floor zipper horizonal flight, leading into a vertical shaft, and finishes with a 3 zippers that try to harm you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR - MOSS==&lt;br /&gt;
[[File:C14 levelview.jpg|thumb|600px|alt=Image of course 14|c14 [https://igtap.deafwave.net/#Yn5JHVwt Map]]]&lt;br /&gt;
c14 is the first course we revisit, and overgrown c4. It is first seen from midway into the course just after the credits screen. The start of c14 is similar to c4. The end is an entirely different route, taking us up away from the long spike hall switchbacks and instead taking us up and over on a route we see before getting to c14&#039;s entrance. This is the second course to be improved when the player realizes the teleport can be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==THREE - MOSS==&lt;br /&gt;
[[File:C13 levelview.jpg|thumb|600px|alt=Image of course 13|c13 [https://igtap.deafwave.net/#WEpaDcru Map]]]&lt;br /&gt;
c13 is the second course we rediscover. c13 follows c14 style of being mostly similar layout of path, with a change at the end. On the turn to go left again, a difficult jump can be a roadblock to new players that don&#039;t know any tech. It&#039;s only just possible without the upper metal corner that is easy to miss, and a small amount of tech greatly easies it&#039;s path.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Trivia: During beta, the moss wall overhang as we turn around to head left again reset the players abilities as though it was metal, due to it&#039;s metal underwall being close enough to the player&#039;s hitbox to trigger. That was fixed, but there are still other areas in the game that this still happens. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TWO - MOSS==&lt;br /&gt;
[[File:C12 levelview.jpg|thumb|600px|alt=Image of course 12|c12 [https://igtap.deafwave.net/#VGunC31a Map]]]&lt;br /&gt;
c12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==ONE - MOSS==&lt;br /&gt;
[[File:C11 levelview.jpg|thumb|600px|alt=Image of course 11|c11 [https://igtap.deafwave.net/#UVsAhk2A Map]]]&lt;br /&gt;
c11, often the last course found in the game due to not having a teleport to it directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE - MOSS==&lt;br /&gt;
[[File:C15 levelview.jpg|thumb|600px|alt=Image of course 15|c15 [https://igtap.deafwave.net/#T1GMkNBU Map]]]&lt;br /&gt;
c15, the last course in the game&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Minor description about where they are located (especially moss side 1 between 5 and 2).&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Courses&amp;diff=84</id>
		<title>Courses</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Courses&amp;diff=84"/>
		<updated>2026-10-06T01:27:59Z</updated>

		<summary type="html">&lt;p&gt;Aki: /* FOUR - MOSS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spoilers exist below. Read beyond your current course at your own peril. Deafwave made a [https://igtap.deafwave.net/#VUAiMOWJ map] ([https://github.com/ChandlerFerry/igtap-ultra-map source]).&lt;br /&gt;
==ONE==&lt;br /&gt;
[[File:C1 levelview.jpg|thumb|600px|alt=Image of course 1|c1 [https://igtap.deafwave.net/#UWSD7md8 Map]]]&lt;br /&gt;
c1 is a short beginner course to each the basics of the game.&lt;br /&gt;
&lt;br /&gt;
The Wall Jump powerup purchased here allows both shortcutting the course, and access to c2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO==&lt;br /&gt;
[[File:C2 levelview.jpg|thumb|600px|alt=Image of course 2|c2 [https://igtap.deafwave.net/#VKVBaHbR Map]]]&lt;br /&gt;
c2 has several distinct sections, with three transition sections between two large rooms. The early course gives a hint toward secrets being available to explorers. A clear shortcut path is visible, but initial unavailable to the player.&lt;br /&gt;
&lt;br /&gt;
The dash powerup purchased here allows for further progression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE==&lt;br /&gt;
[[File:C3 levelview.jpg|thumb|600px|alt=Image of course 3|c3 [https://igtap.deafwave.net/#WIHBejXR Map]]]&lt;br /&gt;
c3 makes use of the dash to navigate throughout the level. In the first room, it isn&#039;t required to wall jump above the four spikes, but does make it much easier. The long row of spikes needs the dash. The second room also teaches the player how to use a dash out of a left wall slide to go left. &lt;br /&gt;
&lt;br /&gt;
The Air Jump, aka Double Jump or DJ, is purchased from this course. Again, further course progress is locked behind the course&#039;s power.&lt;br /&gt;
&lt;br /&gt;
We later return to this course with the blue blocks swapped out for orange, altering this course&#039;s path, which is a theme that will continue onward throughout the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR==&lt;br /&gt;
[[File:C4 levelview.jpg|thumb|600px|alt=Image of course 4|c4 [https://igtap.deafwave.net/#Yx2Ns0yZ Map]]]&lt;br /&gt;
c4 is a much wider course featuring several gaps with spike lined floors. This course has the introduction of springs&lt;br /&gt;
&lt;br /&gt;
The signature upgrade in this course swaps which of the colored blocks are active, turning off blue, and turning on orange. Progression after four is hinted at as we return to c3 that something is above because of the now solid orange blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE==&lt;br /&gt;
[[File:C5 levelview.jpg|thumb|600px|alt=Image of course 5|c5 [https://igtap.deafwave.net/#T7y91Zqn Map]]]&lt;br /&gt;
c5 starts with a cliff edge and blue spikes blocking the player&#039;s path if we arrive before c4&#039;s powerup. The course focuses on wall jumps with spike floors once we reach the top.&lt;br /&gt;
&lt;br /&gt;
The signature upgrade of c5 is the end of the first part of the game by power outage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SIX==&lt;br /&gt;
[[File:C6 levelview.jpg|thumb|600px|alt=Image of course 6|c6 [https://igtap.deafwave.net/#a60l8J7y Map]]]&lt;br /&gt;
c6 is a short course just after a the moss mechanic has been shown to us. The first time completing this course is a puzzle due to our limited movement resources. This is the first course to have vines, which will continue to appear for the rest of the courses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SEVEN==&lt;br /&gt;
[[File:C7 levelview.jpg|thumb|600px|alt=Image of course 7|c7 [https://igtap.deafwave.net/#Y78EsYgK Map]]]&lt;br /&gt;
c7 is a mostly vertical course. It too is a bit of a puzzle to navigate the first time. Two inactive zippers greatly alter how this map is navigated once they are unlocked.&lt;br /&gt;
&lt;br /&gt;
Progression following c7 is behind tree nodes unlocking the lower section of the map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==EIGHT==&lt;br /&gt;
[[File:C8 levelview.jpg|thumb|600px|alt=Image of course 8|c8 [https://igtap.deafwave.net/#aU7yscin Map]]]&lt;br /&gt;
c8 follows the theme of puzzle to complete, in that the player needs to realize the first chamber isn&#039;t possible, and should explore elsewhere. Once powerups are unlocked, the course itself is still a lengthy puzzle to first navigate. This wide course has an entirely different path once zippers are enabled. The right wall has flipping orange/blue walls. &lt;br /&gt;
&lt;br /&gt;
The signature unlock of c8 is Clone Dust, a resource that multiplies other resources gained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==NINE==&lt;br /&gt;
[[File:C9 levelview.jpg|thumb|600px|alt=Image of course 9|c9 [https://igtap.deafwave.net/#Xr4IHBct Map]]]&lt;br /&gt;
c9 makes use of the tutorial path for learning moss, and is the first course to send us out into the main halls during it&#039;s completion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TEN==&lt;br /&gt;
[[File:C10 levelview.jpg|thumb|600px|alt=Image of course 10|c10 [https://igtap.deafwave.net/#auU7GEEV Map]]]&lt;br /&gt;
c10 is accessed via zippers, and features many zippers along it&#039;s course.  It starts with a pair of spike floor zipper horizonal flight, leading into a vertical shaft, and finishes with a 3 zippers that try to harm you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR - MOSS==&lt;br /&gt;
[[File:C14 levelview.jpg|thumb|600px|alt=Image of course 14|c14 [https://igtap.deafwave.net/#Yn5JHVwt Map]]]&lt;br /&gt;
c14 is the first course we revisit, and overgrown c4. It is first seen from midway into the course just after the credits screen. The start of c14 is similar to c4. The end is an entirely different route, taking us up away from the long spike hall switchbacks and instead taking us up and over on a route we see before getting to c14&#039;s entrance. This is the second course to be improved when the player realizes the teleport can be used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==THREE - MOSS==&lt;br /&gt;
[[File:C13 levelview.jpg|thumb|600px|alt=Image of course 13|c13 [https://igtap.deafwave.net/#WEpaDcru Map]]]&lt;br /&gt;
c13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO - MOSS==&lt;br /&gt;
[[File:C12 levelview.jpg|thumb|600px|alt=Image of course 12|c12 [https://igtap.deafwave.net/#VGunC31a Map]]]&lt;br /&gt;
c12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==ONE - MOSS==&lt;br /&gt;
[[File:C11 levelview.jpg|thumb|600px|alt=Image of course 11|c11 [https://igtap.deafwave.net/#UVsAhk2A Map]]]&lt;br /&gt;
c11, often the last course found in the game due to not having a teleport to it directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE - MOSS==&lt;br /&gt;
[[File:C15 levelview.jpg|thumb|600px|alt=Image of course 15|c15 [https://igtap.deafwave.net/#T1GMkNBU Map]]]&lt;br /&gt;
c15, the last course in the game&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Minor description about where they are located (especially moss side 1 between 5 and 2).&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=TAS&amp;diff=78</id>
		<title>TAS</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=TAS&amp;diff=78"/>
		<updated>2026-10-04T06:33:52Z</updated>

		<summary type="html">&lt;p&gt;Aki: Video links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- todo/suggestions for page: Add finished routes/videos. Link the TAS mod once it&#039;s public. Add headline times (e.g. &amp;quot;The False Ending Any% TAS clocks in at ...&amp;quot;) once records exist.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;IGTAP&#039;&#039; has &#039;&#039;&#039;TASes&#039;&#039;&#039;: runs played by a program to show the fastest theoretical time for a course or the whole game.&lt;br /&gt;
* &#039;&#039;&#039;Tool-assisted speedrun&#039;&#039;&#039;: Inputs can be anything the game is willing to interpret&lt;br /&gt;
* &#039;&#039;&#039;Human Theory TAS&#039;&#039;&#039;: Input may be anything a human could perform. Possible in theory, but exceptionally difficult&lt;br /&gt;
&lt;br /&gt;
A TAS Mod is currently in development by Deafwave, which provides multiple avenues of creating Human Theory TAS via recording human runs, editing inputs, searching and playing back routes.&lt;br /&gt;
&lt;br /&gt;
Questions and ideas about TASing go in the [https://discord.com/channels/1404161601724088350/1477760202311729318 #tas] channel on the IGTAP Discord&lt;br /&gt;
&lt;br /&gt;
== TAS Modules ==&lt;br /&gt;
* &#039;&#039;&#039;TAS editor&#039;&#039;&#039;: frame advance, rewind, a piano roll (one row per tick), re-recording with a controller, &amp;quot;Suggest&amp;quot; (edits that reach the same spot sooner), and share codes&lt;br /&gt;
* &#039;&#039;&#039;Offline engine&#039;&#039;&#039;: IGTAP&#039;s own movement code running outside the game, so a solver can try huge numbers of input variations quickly, matching the game tick for tick&lt;br /&gt;
* &#039;&#039;&#039;Turbo&#039;&#039;&#039;: faster-than-real-time replay inside the game, used for validating solver&#039;s finds quickly&lt;br /&gt;
* &#039;&#039;&#039;Humanizer&#039;&#039;&#039;: Cleans up a Human Theory TAS by removing as many inputs as it can, affecting the result as little as possible&lt;br /&gt;
&lt;br /&gt;
== Human Theory TAS Rules ==&lt;br /&gt;
* Game itself isn&#039;t changed (no teleports/save editing)&lt;br /&gt;
* Everything has to be possible on a real controller (stick values/button presses/input buffers)&lt;br /&gt;
* Quick Restart to reset, settings changes to modify things&lt;br /&gt;
* Minimize frame-perfect inputs (don&#039;t do 64 Wall Clips in a row)&lt;br /&gt;
&lt;br /&gt;
== TAS Rules ==&lt;br /&gt;
* Game itself isn&#039;t changed (no teleports/save editing)&lt;br /&gt;
* Encouraged to use frame-perfect inputs (spike grace, flying starts, turning a dash during its freeze)&lt;br /&gt;
* &#039;&#039;+1 bean every time you use a pauselift&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
* &#039;&#039;&#039;Course record&#039;&#039;&#039;: in-game course timer, ignores windup time&lt;br /&gt;
* &#039;&#039;&#039;Farm time&#039;&#039;&#039;: Time to loop a course for resources, includes windup time&lt;br /&gt;
* &#039;&#039;&#039;Bonuses and transitions&#039;&#039;&#039;: Time to get from A -&amp;gt; B, includes windup time&lt;br /&gt;
* &#039;&#039;&#039;Full-TAS&#039;&#039;&#039;: live time, meaning physics ticks plus the frames spent frozen (dash freezes, pauses)&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
[https://youtu.be/layzoztwd6Q Touch Grass % 11:44.67]&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://youtu.be/ylI2bdEHqKI Concept: Area 1 VMAN to True Ending]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://github.com/ChandlerFerry/igtap-lab IGTAP Lab] (tech labs mod) by Deafwave&lt;br /&gt;
* [https://github.com/SumDumIdiut/recharge Recharge] (mod loader)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Speedrunning]]&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Courses&amp;diff=77</id>
		<title>Courses</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Courses&amp;diff=77"/>
		<updated>2026-10-02T23:50:26Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spoilers exist below. Read beyond your current course at your own peril. Deafwave made a [https://igtap.deafwave.net/#VUAiMOWJ map] ([https://github.com/ChandlerFerry/igtap-ultra-map source]).&lt;br /&gt;
==ONE==&lt;br /&gt;
[[File:C1 levelview.jpg|thumb|600px|alt=Image of course 1|c1 [https://igtap.deafwave.net/#UWSD7md8 Map]]]&lt;br /&gt;
c1 is a short beginner course to each the basics of the game.&lt;br /&gt;
&lt;br /&gt;
The Wall Jump powerup purchased here allows both shortcutting the course, and access to c2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO==&lt;br /&gt;
[[File:C2 levelview.jpg|thumb|600px|alt=Image of course 2|c2 [https://igtap.deafwave.net/#VKVBaHbR Map]]]&lt;br /&gt;
c2 has several distinct sections, with three transition sections between two large rooms. The early course gives a hint toward secrets being available to explorers. A clear shortcut path is visible, but initial unavailable to the player.&lt;br /&gt;
&lt;br /&gt;
The dash powerup purchased here allows for further progression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE==&lt;br /&gt;
[[File:C3 levelview.jpg|thumb|600px|alt=Image of course 3|c3 [https://igtap.deafwave.net/#WIHBejXR Map]]]&lt;br /&gt;
c3 makes use of the dash to navigate throughout the level. In the first room, it isn&#039;t required to wall jump above the four spikes, but does make it much easier. The long row of spikes needs the dash. The second room also teaches the player how to use a dash out of a left wall slide to go left. &lt;br /&gt;
&lt;br /&gt;
The Air Jump, aka Double Jump or DJ, is purchased from this course. Again, further course progress is locked behind the course&#039;s power.&lt;br /&gt;
&lt;br /&gt;
We later return to this course with the blue blocks swapped out for orange, altering this course&#039;s path, which is a theme that will continue onward throughout the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR==&lt;br /&gt;
[[File:C4 levelview.jpg|thumb|600px|alt=Image of course 4|c4 [https://igtap.deafwave.net/#Yx2Ns0yZ Map]]]&lt;br /&gt;
c4 is a much wider course featuring several gaps with spike lined floors. This course has the introduction of springs&lt;br /&gt;
&lt;br /&gt;
The signature upgrade in this course swaps which of the colored blocks are active, turning off blue, and turning on orange. Progression after four is hinted at as we return to c3 that something is above because of the now solid orange blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE==&lt;br /&gt;
[[File:C5 levelview.jpg|thumb|600px|alt=Image of course 5|c5 [https://igtap.deafwave.net/#T7y91Zqn Map]]]&lt;br /&gt;
c5 starts with a cliff edge and blue spikes blocking the player&#039;s path if we arrive before c4&#039;s powerup. The course focuses on wall jumps with spike floors once we reach the top.&lt;br /&gt;
&lt;br /&gt;
The signature upgrade of c5 is the end of the first part of the game by power outage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SIX==&lt;br /&gt;
[[File:C6 levelview.jpg|thumb|600px|alt=Image of course 6|c6 [https://igtap.deafwave.net/#a60l8J7y Map]]]&lt;br /&gt;
c6 is a short course just after a the moss mechanic has been shown to us. The first time completing this course is a puzzle due to our limited movement resources. This is the first course to have vines, which will continue to appear for the rest of the courses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SEVEN==&lt;br /&gt;
[[File:C7 levelview.jpg|thumb|600px|alt=Image of course 7|c7 [https://igtap.deafwave.net/#Y78EsYgK Map]]]&lt;br /&gt;
c7 is a mostly vertical course. It too is a bit of a puzzle to navigate the first time. Two inactive zippers greatly alter how this map is navigated once they are unlocked.&lt;br /&gt;
&lt;br /&gt;
Progression following c7 is behind tree nodes unlocking the lower section of the map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==EIGHT==&lt;br /&gt;
[[File:C8 levelview.jpg|thumb|600px|alt=Image of course 8|c8 [https://igtap.deafwave.net/#aU7yscin Map]]]&lt;br /&gt;
c8 follows the theme of puzzle to complete, in that the player needs to realize the first chamber isn&#039;t possible, and should explore elsewhere. Once powerups are unlocked, the course itself is still a lengthy puzzle to first navigate. This wide course has an entirely different path once zippers are enabled. The right wall has flipping orange/blue walls. &lt;br /&gt;
&lt;br /&gt;
The signature unlock of c8 is Clone Dust, a resource that multiplies other resources gained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==NINE==&lt;br /&gt;
[[File:C9 levelview.jpg|thumb|600px|alt=Image of course 9|c9 [https://igtap.deafwave.net/#Xr4IHBct Map]]]&lt;br /&gt;
c9 makes use of the tutorial path for learning moss, and is the first course to send us out into the main halls during it&#039;s completion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TEN==&lt;br /&gt;
[[File:C10 levelview.jpg|thumb|600px|alt=Image of course 10|c10 [https://igtap.deafwave.net/#auU7GEEV Map]]]&lt;br /&gt;
c10 is accessed via zippers, and features many zippers along it&#039;s course.  It starts with a pair of spike floor zipper horizonal flight, leading into a vertical shaft, and finishes with a 3 zippers that try to harm you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR - MOSS==&lt;br /&gt;
[[File:C14 levelview.jpg|thumb|600px|alt=Image of course 14|c14 [https://igtap.deafwave.net/#Yn5JHVwt Map]]]&lt;br /&gt;
c14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE - MOSS==&lt;br /&gt;
[[File:C13 levelview.jpg|thumb|600px|alt=Image of course 13|c13 [https://igtap.deafwave.net/#WEpaDcru Map]]]&lt;br /&gt;
c13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO - MOSS==&lt;br /&gt;
[[File:C12 levelview.jpg|thumb|600px|alt=Image of course 12|c12 [https://igtap.deafwave.net/#VGunC31a Map]]]&lt;br /&gt;
c12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==ONE - MOSS==&lt;br /&gt;
[[File:C11 levelview.jpg|thumb|600px|alt=Image of course 11|c11 [https://igtap.deafwave.net/#UVsAhk2A Map]]]&lt;br /&gt;
c11, often the last course found in the game due to not having a teleport to it directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE - MOSS==&lt;br /&gt;
[[File:C15 levelview.jpg|thumb|600px|alt=Image of course 15|c15 [https://igtap.deafwave.net/#T1GMkNBU Map]]]&lt;br /&gt;
c15, the last course in the game&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Minor description about where they are located (especially moss side 1 between 5 and 2).&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Courses&amp;diff=76</id>
		<title>Courses</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Courses&amp;diff=76"/>
		<updated>2026-10-02T17:09:01Z</updated>

		<summary type="html">&lt;p&gt;Aki: See Also, VMAN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spoilers exist below. Read beyond your current course at your own peril. Deafwave made a [https://igtap.deafwave.net/#VUAiMOWJ map] ([https://github.com/ChandlerFerry/igtap-ultra-map source]).&lt;br /&gt;
==ONE==&lt;br /&gt;
[[File:C1 levelview.jpg|thumb|600px|alt=Image of course 1|c1 [https://igtap.deafwave.net/#UWSD7md8 Map]]]&lt;br /&gt;
c1 is a short beginner course to each the basics of the game.&lt;br /&gt;
&lt;br /&gt;
The Wall Jump powerup purchased here allows both shortcutting the course, and access to c2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO==&lt;br /&gt;
[[File:C2 levelview.jpg|thumb|600px|alt=Image of course 2|c2 [https://igtap.deafwave.net/#VKVBaHbR Map]]]&lt;br /&gt;
c2 has several distinct sections, with three transition sections between two large rooms. The early course gives a hint toward secrets being available to explorers. A clear shortcut path is visible, but initial unavailable to the player.&lt;br /&gt;
&lt;br /&gt;
The dash powerup purchased here allows for further progression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE==&lt;br /&gt;
[[File:C3 levelview.jpg|thumb|600px|alt=Image of course 3|c3 [https://igtap.deafwave.net/#WIHBejXR Map]]]&lt;br /&gt;
c3 makes use of the dash to navigate throughout the level. In the first room, it isn&#039;t required to wall jump above the four spikes, but does make it much easier. The long row of spikes needs the dash. The second room also teaches the player how to use a dash out of a left wall slide to go left. &lt;br /&gt;
&lt;br /&gt;
The Air Jump, aka Double Jump or DJ, is purchased from this course. Again, further course progress is locked behind the course&#039;s power.&lt;br /&gt;
&lt;br /&gt;
We later return to this course with the blue blocks swapped out for orange, altering this course&#039;s path, which is a theme that will continue onward throughout the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR==&lt;br /&gt;
[[File:C4 levelview.jpg|thumb|600px|alt=Image of course 4|c4 [https://igtap.deafwave.net/#Yx2Ns0yZ Map]]]&lt;br /&gt;
c4 is a much wider course featuring several gaps with spike lined floors. This course has the introduction of springs&lt;br /&gt;
&lt;br /&gt;
The signature upgrade in this course swaps which of the colored blocks are active, turning off blue, and turning on orange. Progression after four is hinted at as we return to c3 that something is above because of the now solid orange blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE==&lt;br /&gt;
[[File:C5 levelview.jpg|thumb|600px|alt=Image of course 5|c5 [https://igtap.deafwave.net/#T7y91Zqn Map]]]&lt;br /&gt;
c5 starts with a cliff edge and blue spikes blocking the player&#039;s path if we arrive before c4&#039;s powerup. The course focuses on wall jumps with spike floors once we reach the top.&lt;br /&gt;
&lt;br /&gt;
The signature upgrade of c5 is the end of the first part of the game by power outage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SIX==&lt;br /&gt;
[[File:C6 levelview.jpg|thumb|600px|alt=Image of course 6|c6 [https://igtap.deafwave.net/#a60l8J7y Map]]]&lt;br /&gt;
c6 is a short course just after a the moss mechanic has been shown to us. The first time completing this course is a puzzle due to our limited movement resources. This is the first course to have vines, which will continue to appear for the rest of the courses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SEVEN==&lt;br /&gt;
[[File:C7 levelview.jpg|thumb|600px|alt=Image of course 7|c7 [https://igtap.deafwave.net/#Y78EsYgK Map]]]&lt;br /&gt;
c7 is a mostly vertical course. It too is a bit of a puzzle to navigate the first time. Two inactive zippers greatly alter how this map is navigated once they are unlocked.&lt;br /&gt;
&lt;br /&gt;
Progression following c7 is behind tree nodes unlocking the lower section of the map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==EIGHT==&lt;br /&gt;
[[File:C8 levelview.jpg|thumb|600px|alt=Image of course 8|c8 [https://igtap.deafwave.net/#aU7yscin Map]]]&lt;br /&gt;
c8 follows the theme of puzzle to complete, in that the player needs to realize the first chamber isn&#039;t possible, and should explore elsewhere. Once powerups are unlocked, the course itself is still a lengthy puzzle to first navigate. This wide course has an entirely different path once zippers are enabled. The right wall has flipping orange/blue walls. &lt;br /&gt;
&lt;br /&gt;
The signature unlock of c8 is Clone Dust, a resource that multiplies other resources gained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==NINE==&lt;br /&gt;
[[File:C9 levelview.jpg|thumb|600px|alt=Image of course 9|c9 [https://igtap.deafwave.net/#Xr4IHBct Map]]]&lt;br /&gt;
c9 makes use of the tutorial path for learning moss, and is the first course to send us out into the main halls during it&#039;s completion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TEN==&lt;br /&gt;
[[File:C10 levelview.jpg|thumb|600px|alt=Image of course 10|c10 [https://igtap.deafwave.net/#auU7GEEV Map]]]&lt;br /&gt;
c10 is accessed via zippers, and features many zippers along it&#039;s course. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR - MOSS==&lt;br /&gt;
[[File:C14 levelview.jpg|thumb|600px|alt=Image of course 14|c14 [https://igtap.deafwave.net/#Yn5JHVwt Map]]]&lt;br /&gt;
c14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE - MOSS==&lt;br /&gt;
[[File:C13 levelview.jpg|thumb|600px|alt=Image of course 13|c13 [https://igtap.deafwave.net/#WEpaDcru Map]]]&lt;br /&gt;
c13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO - MOSS==&lt;br /&gt;
[[File:C12 levelview.jpg|thumb|600px|alt=Image of course 12|c12 [https://igtap.deafwave.net/#VGunC31a Map]]]&lt;br /&gt;
c12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==ONE - MOSS==&lt;br /&gt;
[[File:C11 levelview.jpg|thumb|600px|alt=Image of course 11|c11 [https://igtap.deafwave.net/#UVsAhk2A Map]]]&lt;br /&gt;
c11, often the last course found in the game due to not having a teleport to it directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE - MOSS==&lt;br /&gt;
[[File:C15 levelview.jpg|thumb|600px|alt=Image of course 15|c15 [https://igtap.deafwave.net/#T1GMkNBU Map]]]&lt;br /&gt;
c15, the last course in the game&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Minor description about where they are located (especially moss side 1 between 5 and 2).&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Courses&amp;diff=75</id>
		<title>Courses</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Courses&amp;diff=75"/>
		<updated>2026-10-02T17:08:26Z</updated>

		<summary type="html">&lt;p&gt;Aki: /* ToDo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spoilers exist below. Read beyond your current course at your own peril. Deafwave made a [https://igtap.deafwave.net/#VUAiMOWJ map] ([https://github.com/ChandlerFerry/igtap-ultra-map source]).&lt;br /&gt;
==ONE==&lt;br /&gt;
[[File:C1 levelview.jpg|thumb|600px|alt=Image of course 1|c1 [https://igtap.deafwave.net/#UWSD7md8 Map]]]&lt;br /&gt;
c1 is a short beginner course to each the basics of the game.&lt;br /&gt;
&lt;br /&gt;
The Wall Jump powerup purchased here allows both shortcutting the course, and access to c2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO==&lt;br /&gt;
[[File:C2 levelview.jpg|thumb|600px|alt=Image of course 2|c2 [https://igtap.deafwave.net/#VKVBaHbR Map]]]&lt;br /&gt;
c2 has several distinct sections, with three transition sections between two large rooms. The early course gives a hint toward secrets being available to explorers. A clear shortcut path is visible, but initial unavailable to the player.&lt;br /&gt;
&lt;br /&gt;
The dash powerup purchased here allows for further progression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE==&lt;br /&gt;
[[File:C3 levelview.jpg|thumb|600px|alt=Image of course 3|c3 [https://igtap.deafwave.net/#WIHBejXR Map]]]&lt;br /&gt;
c3 makes use of the dash to navigate throughout the level. In the first room, it isn&#039;t required to wall jump above the four spikes, but does make it much easier. The long row of spikes needs the dash. The second room also teaches the player how to use a dash out of a left wall slide to go left. &lt;br /&gt;
&lt;br /&gt;
The Air Jump, aka Double Jump or DJ, is purchased from this course. Again, further course progress is locked behind the course&#039;s power.&lt;br /&gt;
&lt;br /&gt;
We later return to this course with the blue blocks swapped out for orange, altering this course&#039;s path, which is a theme that will continue onward throughout the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR==&lt;br /&gt;
[[File:C4 levelview.jpg|thumb|600px|alt=Image of course 4|c4 [https://igtap.deafwave.net/#Yx2Ns0yZ Map]]]&lt;br /&gt;
c4 is a much wider course featuring several gaps with spike lined floors. This course has the introduction of springs&lt;br /&gt;
&lt;br /&gt;
The signature upgrade in this course swaps which of the colored blocks are active, turning off blue, and turning on orange. Progression after four is hinted at as we return to c3 that something is above because of the now solid orange blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE==&lt;br /&gt;
[[File:C5 levelview.jpg|thumb|600px|alt=Image of course 5|c5 [https://igtap.deafwave.net/#T7y91Zqn Map]]]&lt;br /&gt;
c5 starts with a cliff edge and blue spikes blocking the player&#039;s path if we arrive before c4&#039;s powerup. The course focuses on wall jumps with spike floors once we reach the top.&lt;br /&gt;
&lt;br /&gt;
The signature upgrade of c5 is the end of the first part of the game by power outage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SIX==&lt;br /&gt;
[[File:C6 levelview.jpg|thumb|600px|alt=Image of course 6|c6 [https://igtap.deafwave.net/#a60l8J7y Map]]]&lt;br /&gt;
c6 is a short course just after a the moss mechanic has been shown to us. The first time completing this course is a puzzle due to our limited movement resources. This is the first course to have vines, which will continue to appear for the rest of the courses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SEVEN==&lt;br /&gt;
[[File:C7 levelview.jpg|thumb|600px|alt=Image of course 7|c7 [https://igtap.deafwave.net/#Y78EsYgK Map]]]&lt;br /&gt;
c7 is a mostly vertical course. It too is a bit of a puzzle to navigate the first time. Two inactive zippers greatly alter how this map is navigated once they are unlocked.&lt;br /&gt;
&lt;br /&gt;
Progression following c7 is behind tree nodes unlocking the lower section of the map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==EIGHT==&lt;br /&gt;
[[File:C8 levelview.jpg|thumb|600px|alt=Image of course 8|c8 [https://igtap.deafwave.net/#aU7yscin Map]]]&lt;br /&gt;
c8 follows the theme of puzzle to complete, in that the player needs to realize the first chamber isn&#039;t possible, and should explore elsewhere. Once powerups are unlocked, the course itself is still a lengthy puzzle to first navigate. This wide course has an entirely different path once zippers are enabled. The right wall has flipping orange/blue walls. &lt;br /&gt;
&lt;br /&gt;
The signature unlock of c8 is Clone Dust, a resource that multiplies other resources gained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==NINE==&lt;br /&gt;
[[File:C9 levelview.jpg|thumb|600px|alt=Image of course 9|c9 [https://igtap.deafwave.net/#Xr4IHBct Map]]]&lt;br /&gt;
c9 makes use of the tutorial path for learning moss, and is the first course to send us out into the main halls during it&#039;s completion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TEN==&lt;br /&gt;
[[File:C10 levelview.jpg|thumb|600px|alt=Image of course 10|c10 [https://igtap.deafwave.net/#auU7GEEV Map]]]&lt;br /&gt;
c10 is accessed via zippers, and features many zippers along it&#039;s course. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR - MOSS==&lt;br /&gt;
[[File:C14 levelview.jpg|thumb|600px|alt=Image of course 14|c14 [https://igtap.deafwave.net/#Yn5JHVwt Map]]]&lt;br /&gt;
c14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE - MOSS==&lt;br /&gt;
[[File:C13 levelview.jpg|thumb|600px|alt=Image of course 13|c13 [https://igtap.deafwave.net/#WEpaDcru Map]]]&lt;br /&gt;
c13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO - MOSS==&lt;br /&gt;
[[File:C12 levelview.jpg|thumb|600px|alt=Image of course 12|c12 [https://igtap.deafwave.net/#VGunC31a Map]]]&lt;br /&gt;
c12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==ONE - MOSS==&lt;br /&gt;
[[File:C11 levelview.jpg|thumb|600px|alt=Image of course 11|c11 [https://igtap.deafwave.net/#UVsAhk2A Map]]]&lt;br /&gt;
c11, often the last course found in the game due to not having a teleport to it directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE - MOSS==&lt;br /&gt;
[[File:C15 levelview.jpg|thumb|600px|alt=Image of course 15|c15 [https://igtap.deafwave.net/#T1GMkNBU Map]]]&lt;br /&gt;
c15, the last course in the game&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==ToDo==&lt;br /&gt;
* Minor description about where they are located (especially moss side 1 between 5 and 2).&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Skin_Mod&amp;diff=74</id>
		<title>Skin Mod</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Skin_Mod&amp;diff=74"/>
		<updated>2026-10-02T13:56:07Z</updated>

		<summary type="html">&lt;p&gt;Aki: See also links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For help creating skins, check out the Discord channel [https://discord.com/channels/1404161601724088350/1555558937451827221/1555559755861201038 #skin-mod]&lt;br /&gt;
&lt;br /&gt;
For a list of existing skins, see the third tab of the [https://codecade.co.za/recharge/ Recharge Mod website].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
&lt;br /&gt;
ToDo: How to get started creating a skin. Possibliy linking Hgdd&#039;s SkinTemplate here. How to test a skin, and publish a skin to the community.&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Mapping&amp;diff=73</id>
		<title>Mapping</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Mapping&amp;diff=73"/>
		<updated>2026-10-02T13:55:37Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://codecade.co.za/recharge/ Published Map list] (see second tab) &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://discord.com/channels/1404161601724088350/1555558965671235726/1555559309780455577 Discord Channel: Custom Maps]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
&lt;br /&gt;
ToDo: Steps needed to get the editor running. Basics of creating a map, from opening a new or existing map, placing objects needed for a map to work, saving it, testing it, and publishing it.&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Modding&amp;diff=72</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Modding&amp;diff=72"/>
		<updated>2026-10-02T13:55:14Z</updated>

		<summary type="html">&lt;p&gt;Aki: See also links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Recharge Logo.png|200px|Recharge Logo with 7 IGTAP characters around a cog. The front main character is white with green and purple heels. Around the cog are 3 greens, a red, a black, and a rainbow character of various sizes, arranged as though they are running around the cog. The cog is black, and the center of the white character could be mistaken as the open hole in the middle of the cog.]]&lt;br /&gt;
&lt;br /&gt;
John Recharge is heading up the efforts on modding. You can download the latest version from his [https://github.com/SumDumIdiut/recharge/releases Github]. A website [https://codecade.co.za/recharge/ list of mods can be seen here]. He also has a [https://patreon.com/FlippedRecharger?utm_medium=unknown&amp;amp;utm_source=join_link&amp;amp;utm_campaign=creatorshare_creator&amp;amp;utm_content=copyLink Patreon].&lt;br /&gt;
&lt;br /&gt;
Suggestions or ideas for recharge (not mods) can be shared on the IGTAP discord in the [https://discord.com/channels/1404161601724088350/1551682498189205534/1551682498189205534 Recharge modding thread].&lt;br /&gt;
&lt;br /&gt;
Mod suggestions can be made in [https://discord.com/channels/1404161601724088350/1554186973307211927/1554186973307211927 this thread].&lt;br /&gt;
&lt;br /&gt;
[https://github.com/ChandlerFerry/igtap-lab Tech Lab (source)] mod by Deafwave&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Skin Mod]]&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Skin_Mod&amp;diff=71</id>
		<title>Skin Mod</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Skin_Mod&amp;diff=71"/>
		<updated>2026-10-02T13:52:20Z</updated>

		<summary type="html">&lt;p&gt;Aki: Initial, Meta: Request for how to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For help creating skins, check out the Discord channel [https://discord.com/channels/1404161601724088350/1555558937451827221/1555559755861201038 #skin-mod]&lt;br /&gt;
&lt;br /&gt;
For a list of existing skins, see the third tab of the [https://codecade.co.za/recharge/ Recharge Mod website].&lt;br /&gt;
&lt;br /&gt;
ToDo: How to get started creating a skin. Possibliy linking Hgdd&#039;s SkinTemplate here. How to test a skin, and publish a skin to the community.&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Main_Page&amp;diff=70</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Main_Page&amp;diff=70"/>
		<updated>2026-10-02T13:46:23Z</updated>

		<summary type="html">&lt;p&gt;Aki: /* Community Projects */ Skin Mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Igtap-game-logo.png|600px|alt=IGTAP: an INCREMENTAL Game That&#039;s Also a PLATFORMER]]&lt;br /&gt;
&lt;br /&gt;
* [[Movement tech]]&lt;br /&gt;
* [[Courses]]&lt;br /&gt;
* [[Currencies]]&lt;br /&gt;
* [[Secrets and Achievements]]&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
* [[Hints|Progression Hints (Avoiding Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
== Community Projects ==&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
* [[Skin Mod]]&lt;br /&gt;
* [[Speedrunning]]&lt;br /&gt;
* [[TAS]]&lt;br /&gt;
&lt;br /&gt;
== Outside of the Wiki ==&lt;br /&gt;
* [https://store.steampowered.com/app/4364730/IGTAP_an_Incremental_Game_Thats_Also_a_Platformer/ Steam Store]&lt;br /&gt;
* [https://varii-peppertangogames.itch.io/igtap-but-patched Itch.io Demo]&lt;br /&gt;
* [https://impress.games/press-kit/pepper-tango-games/igtap-an-incremental-game-thats-also-a-platformer Press Kit]&lt;br /&gt;
* [[Music]]&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Mapping&amp;diff=69</id>
		<title>Mapping</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Mapping&amp;diff=69"/>
		<updated>2026-10-02T13:43:04Z</updated>

		<summary type="html">&lt;p&gt;Aki: Meta: Asking for information to be added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://codecade.co.za/recharge/ Published Map list] (see second tab) &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://discord.com/channels/1404161601724088350/1555558965671235726/1555559309780455577 Discord Channel: Custom Maps]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ToDo: Steps needed to get the editor running. Basics of creating a map, from opening a new or existing map, placing objects needed for a map to work, saving it, testing it, and publishing it.&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=MediaWiki:Sidebar&amp;diff=68</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=MediaWiki:Sidebar&amp;diff=68"/>
		<updated>2026-10-02T13:40:40Z</updated>

		<summary type="html">&lt;p&gt;Aki: Store, demo and Discord link into sidebar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help-mediawiki&lt;br /&gt;
** specialpages-url|specialpages&lt;br /&gt;
** https://store.steampowered.com/app/4364730/IGTAP_an_Incremental_Game_Thats_Also_a_Platformer/|IGTAP on Steam&lt;br /&gt;
** https://varii-peppertangogames.itch.io/igtap-but-patched|IGTAP Demo on itch.io&lt;br /&gt;
** https://discord.gg/tfX3YTAFdx|IGTAP Discord&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Mapping&amp;diff=67</id>
		<title>Mapping</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Mapping&amp;diff=67"/>
		<updated>2026-10-02T13:37:15Z</updated>

		<summary type="html">&lt;p&gt;Aki: Updated channel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://codecade.co.za/recharge/ Published Map list] (see second tab) &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://discord.com/channels/1404161601724088350/1555558965671235726/1555559309780455577 Discord Channel: Custom Maps]&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Mapping&amp;diff=66</id>
		<title>Mapping</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Mapping&amp;diff=66"/>
		<updated>2026-10-02T05:20:05Z</updated>

		<summary type="html">&lt;p&gt;Aki: Initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://codecade.co.za/recharge/ Published Map list] (see second tab) &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://discord.com/channels/1404161601724088350/1554573174203748503/1554573174203748503 Discord Thread: Recharge Map Showcase]&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Main_Page&amp;diff=65</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Main_Page&amp;diff=65"/>
		<updated>2026-10-02T05:15:47Z</updated>

		<summary type="html">&lt;p&gt;Aki: /* Community Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Igtap-game-logo.png|600px|alt=IGTAP: an INCREMENTAL Game That&#039;s Also a PLATFORMER]]&lt;br /&gt;
&lt;br /&gt;
* [[Movement tech]]&lt;br /&gt;
* [[Courses]]&lt;br /&gt;
* [[Currencies]]&lt;br /&gt;
* [[Secrets and Achievements]]&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
* [[Hints|Progression Hints (Avoiding Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
== Community Projects ==&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
* [[Mapping]]&lt;br /&gt;
* [[Speedrunning]]&lt;br /&gt;
* [[TAS]]&lt;br /&gt;
&lt;br /&gt;
== Outside of the Wiki ==&lt;br /&gt;
* [https://store.steampowered.com/app/4364730/IGTAP_an_Incremental_Game_Thats_Also_a_Platformer/ Steam Store]&lt;br /&gt;
* [https://varii-peppertangogames.itch.io/igtap-but-patched Itch.io Demo]&lt;br /&gt;
* [https://impress.games/press-kit/pepper-tango-games/igtap-an-incremental-game-thats-also-a-platformer Press Kit]&lt;br /&gt;
* [[Music]]&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Talk:Hints&amp;diff=64</id>
		<title>Talk:Hints</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Talk:Hints&amp;diff=64"/>
		<updated>2026-10-02T05:12:54Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;quot;Once you get into the moss area, how do you get back to start of game?&amp;quot;&lt;br /&gt;
After c10, there is an upgrade for omni jump (reads dash any direction). Right after that leads to a mossed version of the start area, giving access to a new c1-c5 known as c11-c15. A bit later, a &amp;quot;boss rush&amp;quot; like game mode opens called VMAN, which gives temporary access to the original start of game.&lt;br /&gt;
&lt;br /&gt;
==VMAN==&lt;br /&gt;
Time: ||There is a +120 second powerup in the tree, and one post game.||&lt;br /&gt;
&lt;br /&gt;
I&#039;m stuck at 4 courses complete: ||You do not need to complete courses in order. The game cares that a course is completed, and counts your highest completed course count.|| ||Specifically, you can do c5 after c2 or c3 before going further up the tower.||&lt;br /&gt;
&lt;br /&gt;
I have 5 courses complete. Are there more? ||Yes. Near c4 is a path leading down into the moss area that needs the block swap powerup that is active if c5 is completed.||&lt;br /&gt;
&lt;br /&gt;
Alternate solution to VMAN: ||You don&#039;t need to go into the mossy area and touch grass to get 10 courses cleared.||&lt;br /&gt;
Hint 2: ||There is a tunnel above c4.||&lt;br /&gt;
More: ||After c1, c2, and c3, go to c4, but navigate above it instead of going inside. You will need tech to super jump and corner spike jump into and through the tunnel. Get to the giant monitor that displays the credits in regular game, and your game will give you an achievement,||||then crash.||&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Music&amp;diff=63</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Music&amp;diff=63"/>
		<updated>2026-10-01T21:05:10Z</updated>

		<summary type="html">&lt;p&gt;Aki: iTunes link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The music in the game was made by PenguinSphen aka Armando Loya&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.youtube.com/playlist?list=OLAK5uy_lWaULU2FhlscIwpJURpEuPEpmxsD5PNUY Album on YouTube]&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://open.spotify.com/album/0HYeNg5cY7noO2V0MW6AS6 Album on Spotify]&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://music.apple.com/us/album/igtap-the-offical-soundtrack/6813931478 Album on iTunes]&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Talk:Hints&amp;diff=62</id>
		<title>Talk:Hints</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Talk:Hints&amp;diff=62"/>
		<updated>2026-10-01T18:56:52Z</updated>

		<summary type="html">&lt;p&gt;Aki: /* VMAN */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==VMAN==&lt;br /&gt;
Time: ||There is a +120 second powerup in the tree, and one post game.||&lt;br /&gt;
&lt;br /&gt;
I&#039;m stuck at 4 courses complete: ||You do not need to complete courses in order. The game cares that a course is completed, and counts your highest completed course count.|| ||Specifically, you can do c5 after c2 or c3 before going further up the tower.||&lt;br /&gt;
&lt;br /&gt;
I have 5 courses complete. Are there more? ||Yes. Near c4 is a path leading down into the moss area that needs the block swap powerup that is active if c5 is completed.||&lt;br /&gt;
&lt;br /&gt;
Alternate solution to VMAN: ||You don&#039;t need to go into the mossy area and touch grass to get 10 courses cleared.||&lt;br /&gt;
Hint 2: ||There is a tunnel above c4.||&lt;br /&gt;
More: ||After c1, c2, and c3, go to c4, but navigate above it instead of going inside. You will need tech to super jump and corner spike jump into and through the tunnel. Get to the giant monitor that displays the credits in regular game, and your game will give you an achievement,||||then crash.||&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Music&amp;diff=61</id>
		<title>Music</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Music&amp;diff=61"/>
		<updated>2026-10-01T16:20:45Z</updated>

		<summary type="html">&lt;p&gt;Aki: Initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The music in the game was made by PenguinSphen aka Armando Loya&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.youtube.com/playlist?list=OLAK5uy_lWaULU2FhlscIwpJURpEuPEpmxsD5PNUY Album on YouTube]&amp;lt;br /&amp;gt;&lt;br /&gt;
[https://open.spotify.com/album/0HYeNg5cY7noO2V0MW6AS6 Album on Spotify]&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Main_Page&amp;diff=60</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Main_Page&amp;diff=60"/>
		<updated>2026-10-01T16:19:25Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Igtap-game-logo.png|600px|alt=IGTAP: an INCREMENTAL Game That&#039;s Also a PLATFORMER]]&lt;br /&gt;
&lt;br /&gt;
* [[Movement tech]]&lt;br /&gt;
* [[Courses]]&lt;br /&gt;
* [[Currencies]]&lt;br /&gt;
* [[Secrets and Achievements]]&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
* [[Hints|Progression Hints (Avoiding Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
== Community Projects ==&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
* [[Speedrunning]]&lt;br /&gt;
* [[TAS]]&lt;br /&gt;
&lt;br /&gt;
== Outside of the Wiki ==&lt;br /&gt;
* [https://store.steampowered.com/app/4364730/IGTAP_an_Incremental_Game_Thats_Also_a_Platformer/ Steam Store]&lt;br /&gt;
* [https://varii-peppertangogames.itch.io/igtap-but-patched Itch.io Demo]&lt;br /&gt;
* [https://impress.games/press-kit/pepper-tango-games/igtap-an-incremental-game-thats-also-a-platformer Press Kit]&lt;br /&gt;
* [[Music]]&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Hints&amp;diff=59</id>
		<title>Hints</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Hints&amp;diff=59"/>
		<updated>2026-10-01T16:13:09Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I need to get spoilers implemented into this wiki to have clickable blocked text. I have this in other wikis, such as my minesweepers, so I should get it here soon. Using the talk page here to write out stuff to go onto this page, but none of that is spoiler tagged. [[User:Aki|Aki]] ([[User talk:Aki|talk]]) 10:13, 1 October 2026 (MDT))&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Talk:Hints&amp;diff=58</id>
		<title>Talk:Hints</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Talk:Hints&amp;diff=58"/>
		<updated>2026-10-01T16:12:33Z</updated>

		<summary type="html">&lt;p&gt;Aki: Initial notepad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==VMAN==&lt;br /&gt;
Time: ||There is a +120 second powerup in the tree, and one post game.||&lt;br /&gt;
&lt;br /&gt;
I&#039;m stuck at 4 courses complete: ||You do not need to complete courses in order. The game cares that a course is completed, and counts your highest completed course count.|| ||Specifically, you can do c5 after c2 or c3 before going further up the tower.||&lt;br /&gt;
&lt;br /&gt;
I have 5 courses complete. Are there more? ||Yes. Near c4 is a path leading down into the moss area that needs a powerup that is active if c5 is completed.||&lt;br /&gt;
&lt;br /&gt;
Alternate solution to VMAN: ||You don&#039;t need to go into the mossy area and touch grass to get 10 courses cleared.||&lt;br /&gt;
Hint 2: ||There is a tunnel above c4.||&lt;br /&gt;
More: ||After c1, c2, and c3, go to c4, but navigate above it instead of going inside. You will need tech to super jump and corner spike jump into and through the tunnel. Get to the giant monitor that displays the credits in regular game, and your game will give you an achievement,||||then crash.||&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Hints&amp;diff=57</id>
		<title>Hints</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Hints&amp;diff=57"/>
		<updated>2026-10-01T16:03:15Z</updated>

		<summary type="html">&lt;p&gt;Aki: Initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(I need to get spoilers implemented into this wiki to have clickable blocked text. I have this in other wikis, such as my minesweepers, so I should get it here soon. Using the talk page here to write out stuff to go onto this page, but none of that is spoiler tagged.)&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Modding&amp;diff=56</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Modding&amp;diff=56"/>
		<updated>2026-10-01T15:37:04Z</updated>

		<summary type="html">&lt;p&gt;Aki: Logo with description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Recharge Logo.png|200px|Recharge Logo with 7 IGTAP characters around a cog. The front main character is white with green and purple heels. Around the cog are 3 greens, a red, a black, and a rainbow character of various sizes, arranged as though they are running around the cog. The cog is black, and the center of the white character could be mistaken as the open hole in the middle of the cog.]]&lt;br /&gt;
&lt;br /&gt;
John Recharge is heading up the efforts on modding. You can download the latest version from his [https://github.com/SumDumIdiut/recharge/releases Github]. A website [https://codecade.co.za/recharge/ list of mods can be seen here]. He also has a [https://patreon.com/FlippedRecharger?utm_medium=unknown&amp;amp;utm_source=join_link&amp;amp;utm_campaign=creatorshare_creator&amp;amp;utm_content=copyLink Patreon].&lt;br /&gt;
&lt;br /&gt;
Suggestions or ideas for recharge (not mods) can be shared on the IGTAP discord in the [https://discord.com/channels/1404161601724088350/1551682498189205534/1551682498189205534 Recharge modding thread].&lt;br /&gt;
&lt;br /&gt;
Mod suggestions can be made in [https://discord.com/channels/1404161601724088350/1554186973307211927/1554186973307211927 this thread].&lt;br /&gt;
&lt;br /&gt;
[https://github.com/ChandlerFerry/igtap-lab Tech Lab (source)] mod by Deafwave&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Courses&amp;diff=55</id>
		<title>Courses</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Courses&amp;diff=55"/>
		<updated>2026-10-01T04:22:28Z</updated>

		<summary type="html">&lt;p&gt;Aki: Map Links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spoilers exist below. Read beyond your current course at your own peril. Deafwave made a [https://igtap.deafwave.net/#VUAiMOWJ map] ([https://github.com/ChandlerFerry/igtap-ultra-map source]).&lt;br /&gt;
==ONE==&lt;br /&gt;
[[File:C1 levelview.jpg|thumb|600px|alt=Image of course 1|c1 [https://igtap.deafwave.net/#UWSD7md8 Map]]]&lt;br /&gt;
c1 is a short beginner course to each the basics of the game.&lt;br /&gt;
&lt;br /&gt;
The Wall Jump powerup purchased here allows both shortcutting the course, and access to c2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO==&lt;br /&gt;
[[File:C2 levelview.jpg|thumb|600px|alt=Image of course 2|c2 [https://igtap.deafwave.net/#VKVBaHbR Map]]]&lt;br /&gt;
c2 has several distinct sections, with three transition sections between two large rooms. The early course gives a hint toward secrets being available to explorers. A clear shortcut path is visible, but initial unavailable to the player.&lt;br /&gt;
&lt;br /&gt;
The dash powerup purchased here allows for further progression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE==&lt;br /&gt;
[[File:C3 levelview.jpg|thumb|600px|alt=Image of course 3|c3 [https://igtap.deafwave.net/#WIHBejXR Map]]]&lt;br /&gt;
c3 makes use of the dash to navigate throughout the level. In the first room, it isn&#039;t required to wall jump above the four spikes, but does make it much easier. The long row of spikes needs the dash. The second room also teaches the player how to use a dash out of a left wall slide to go left. &lt;br /&gt;
&lt;br /&gt;
The Air Jump, aka Double Jump or DJ, is purchased from this course. Again, further course progress is locked behind the course&#039;s power.&lt;br /&gt;
&lt;br /&gt;
We later return to this course with the blue blocks swapped out for orange, altering this course&#039;s path, which is a theme that will continue onward throughout the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR==&lt;br /&gt;
[[File:C4 levelview.jpg|thumb|600px|alt=Image of course 4|c4 [https://igtap.deafwave.net/#Yx2Ns0yZ Map]]]&lt;br /&gt;
c4 is a much wider course featuring several gaps with spike lined floors. This course has the introduction of springs&lt;br /&gt;
&lt;br /&gt;
The signature upgrade in this course swaps which of the colored blocks are active, turning off blue, and turning on orange. Progression after four is hinted at as we return to c3 that something is above because of the now solid orange blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE==&lt;br /&gt;
[[File:C5 levelview.jpg|thumb|600px|alt=Image of course 5|c5 [https://igtap.deafwave.net/#T7y91Zqn Map]]]&lt;br /&gt;
c5 starts with a cliff edge and blue spikes blocking the player&#039;s path if we arrive before c4&#039;s powerup. The course focuses on wall jumps with spike floors once we reach the top.&lt;br /&gt;
&lt;br /&gt;
The signature upgrade of c5 is the end of the first part of the game by power outage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SIX==&lt;br /&gt;
[[File:C6 levelview.jpg|thumb|600px|alt=Image of course 6|c6 [https://igtap.deafwave.net/#a60l8J7y Map]]]&lt;br /&gt;
c6 is a short course just after a the moss mechanic has been shown to us. The first time completing this course is a puzzle due to our limited movement resources. This is the first course to have vines, which will continue to appear for the rest of the courses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SEVEN==&lt;br /&gt;
[[File:C7 levelview.jpg|thumb|600px|alt=Image of course 7|c7 [https://igtap.deafwave.net/#Y78EsYgK Map]]]&lt;br /&gt;
c7 is a mostly vertical course. It too is a bit of a puzzle to navigate the first time. Two inactive zippers greatly alter how this map is navigated once they are unlocked.&lt;br /&gt;
&lt;br /&gt;
Progression following c7 is behind tree nodes unlocking the lower section of the map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==EIGHT==&lt;br /&gt;
[[File:C8 levelview.jpg|thumb|600px|alt=Image of course 8|c8 [https://igtap.deafwave.net/#aU7yscin Map]]]&lt;br /&gt;
c8 follows the theme of puzzle to complete, in that the player needs to realize the first chamber isn&#039;t possible, and should explore elsewhere. Once powerups are unlocked, the course itself is still a lengthy puzzle to first navigate. This wide course has an entirely different path once zippers are enabled. The right wall has flipping orange/blue walls. &lt;br /&gt;
&lt;br /&gt;
The signature unlock of c8 is Clone Dust, a resource that multiplies other resources gained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==NINE==&lt;br /&gt;
[[File:C9 levelview.jpg|thumb|600px|alt=Image of course 9|c9 [https://igtap.deafwave.net/#Xr4IHBct Map]]]&lt;br /&gt;
c9 makes use of the tutorial path for learning moss, and is the first course to send us out into the main halls during it&#039;s completion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TEN==&lt;br /&gt;
[[File:C10 levelview.jpg|thumb|600px|alt=Image of course 10|c10 [https://igtap.deafwave.net/#auU7GEEV Map]]]&lt;br /&gt;
c10 is accessed via zippers, and features many zippers along it&#039;s course. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR - MOSS==&lt;br /&gt;
[[File:C14 levelview.jpg|thumb|600px|alt=Image of course 14|c14 [https://igtap.deafwave.net/#Yn5JHVwt Map]]]&lt;br /&gt;
c14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE - MOSS==&lt;br /&gt;
[[File:C13 levelview.jpg|thumb|600px|alt=Image of course 13|c13 [https://igtap.deafwave.net/#WEpaDcru Map]]]&lt;br /&gt;
c13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO - MOSS==&lt;br /&gt;
[[File:C12 levelview.jpg|thumb|600px|alt=Image of course 12|c12 [https://igtap.deafwave.net/#VGunC31a Map]]]&lt;br /&gt;
c12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==ONE - MOSS==&lt;br /&gt;
[[File:C11 levelview.jpg|thumb|600px|alt=Image of course 11|c11 [https://igtap.deafwave.net/#UVsAhk2A Map]]]&lt;br /&gt;
c11, often the last course found in the game due to not having a teleport to it directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE - MOSS==&lt;br /&gt;
[[File:C15 levelview.jpg|thumb|600px|alt=Image of course 15|c15 [https://igtap.deafwave.net/#T1GMkNBU Map]]]&lt;br /&gt;
c15, the last course in the game&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==ToDo==&lt;br /&gt;
* images of each of the courses in the order they appear. Minor description about where they are located (especially moss side 1 between 5 and 2). Repeat the mossed over courses after ten.&lt;br /&gt;
* VMAN should probably be a &amp;quot;see also&amp;quot; entry of this page somewhere.&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Main_Page&amp;diff=54</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Main_Page&amp;diff=54"/>
		<updated>2026-10-01T04:07:54Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Igtap-game-logo.png|600px|alt=IGTAP: an INCREMENTAL Game That&#039;s Also a PLATFORMER]]&lt;br /&gt;
&lt;br /&gt;
* [[Movement tech]]&lt;br /&gt;
* [[Courses]]&lt;br /&gt;
* [[Currencies]]&lt;br /&gt;
* [[Secrets and Achievements]]&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
* [[Hints|Progression Hints (Avoiding Spoilers)]]&lt;br /&gt;
&lt;br /&gt;
== Community Projects ==&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
* [[Speedrunning]]&lt;br /&gt;
* [[TAS]]&lt;br /&gt;
&lt;br /&gt;
== Outside of the Wiki ==&lt;br /&gt;
* [https://store.steampowered.com/app/4364730/IGTAP_an_Incremental_Game_Thats_Also_a_Platformer/ Steam Store]&lt;br /&gt;
* [https://varii-peppertangogames.itch.io/igtap-but-patched Itch.io Demo]&lt;br /&gt;
* [https://impress.games/press-kit/pepper-tango-games/igtap-an-incremental-game-thats-also-a-platformer Press Kit]&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Main_Page&amp;diff=53</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Main_Page&amp;diff=53"/>
		<updated>2026-10-01T03:59:23Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Igtap-game-logo.png|600px|alt=IGTAP: an INCREMENTAL Game That&#039;s Also a PLATFORMER]]&lt;br /&gt;
&lt;br /&gt;
* Character - Movement tech&lt;br /&gt;
* [[Courses]]&lt;br /&gt;
* Currencies&lt;br /&gt;
* Secrets and Achievements&lt;br /&gt;
* [[VMAN]]&lt;br /&gt;
== Community Projects ==&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Modding]]&lt;br /&gt;
* [[Speedrunning]]&lt;br /&gt;
* [[TAS]]&lt;br /&gt;
&lt;br /&gt;
== Outside of the Wiki ==&lt;br /&gt;
* [https://store.steampowered.com/app/4364730/IGTAP_an_Incremental_Game_Thats_Also_a_Platformer/ Steam Store]&lt;br /&gt;
* [https://varii-peppertangogames.itch.io/igtap-but-patched Itch.io Demo]&lt;br /&gt;
* [https://impress.games/press-kit/pepper-tango-games/igtap-an-incremental-game-thats-also-a-platformer Press Kit]&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=File:Igtap-game-logo.png&amp;diff=52</id>
		<title>File:Igtap-game-logo.png</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=File:Igtap-game-logo.png&amp;diff=52"/>
		<updated>2026-10-01T03:57:11Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Events&amp;diff=51</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Events&amp;diff=51"/>
		<updated>2026-10-01T03:48:22Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When humans gather in large groups, you usually need to keep them entertained. In the case of the IGTAP Discord server&#039;s events, such as game nights, movie nights, game shows, etc are used.&lt;br /&gt;
One day on a dark night, 2 people suggested events to the mods. One only wanted to play Gartic Phone, but the other wanted to host events. He has hosted events on different servers before, and after a few (like 1 or 2) events, that person asked for a role for to signify someone qualified to host events. Varii, the creator of IGTAP, made that role, and gave it to that person. That is the story of how AMP became the event host on the IGTAP server on accident.&lt;br /&gt;
&lt;br /&gt;
After a long while of AMP hosting events on his own he decided to &amp;quot;hire&amp;quot; 4 people to become a team of 5. He held simple interviews and he &amp;quot;hired&amp;quot;:&amp;lt;br /&amp;gt; &lt;br /&gt;
* grill3225 mainly for his map creations&lt;br /&gt;
* svenskoeg mainly for hosting events when AMP can&#039;t&lt;br /&gt;
* fasterthanfast no real reason for hiring&lt;br /&gt;
* flippedabit kidnapped to create mods /jk&lt;br /&gt;
and now this team is the BEANS (AMP) FISH (FASTER) SEAL (GRILL) SALAD (SVEN) AND BATTERY ACID (FLIPPED)&lt;br /&gt;
&lt;br /&gt;
We do 1 event with 2 sessions each lasting usually 2hs every week on Saturday. The 1st session at 6pm GMT+3 and 2nd session at 11pm GMT+3.&lt;br /&gt;
&lt;br /&gt;
Previous Events among 3 categories:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Gameshows: Hangman, Jeopardy, AMPs Funeral&lt;br /&gt;
* IGTAP related: Taskmaster, Geoguesser, BEANS FISH SEAL SALAD AND BATTERY ACID, Multiplayer&lt;br /&gt;
* Game nights: Celestenet, Garlic Phone, Your Only Move is Hustle, Golf With Your Friends, Mecca Chameleon, Among us&lt;br /&gt;
&lt;br /&gt;
The only event so far we have given prizes out for was the IGTAP taskmaster. There was 3 winners and the prizes were a range of a giftcard on steam or a free igtap copy, a simple art drawn by the hosts, roles in the server but who knows what prizes amp plans on giving out in the future!&lt;br /&gt;
&lt;br /&gt;
Special thanks to Varii for allowing the events to happen in the 1st place and to my fellow hosts for their hard work. -AMP&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=Courses&amp;diff=45</id>
		<title>Courses</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=Courses&amp;diff=45"/>
		<updated>2026-10-01T00:10:59Z</updated>

		<summary type="html">&lt;p&gt;Aki: Pictures!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spoilers exist below. Read beyond your current course at your own peril. Deafwave made a [https://igtap.deafwave.net/#VUAiMOWJ map] ([https://github.com/ChandlerFerry/igtap-ultra-map source]).&lt;br /&gt;
==ONE==&lt;br /&gt;
[[File:C1 levelview.jpg|thumb|600px|alt=Image of course 1|c1]]&lt;br /&gt;
c1 is a short beginner course to each the basics of the game.&lt;br /&gt;
&lt;br /&gt;
The Wall Jump powerup purchased here allows both shortcutting the course, and access to c2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO==&lt;br /&gt;
[[File:C2 levelview.jpg|thumb|600px|alt=Image of course 2|c2]]&lt;br /&gt;
c2 has several distinct sections, with three transition sections between two large rooms. The early course gives a hint toward secrets being available to explorers. A clear shortcut path is visible, but initial unavailable to the player.&lt;br /&gt;
&lt;br /&gt;
The dash powerup purchased here allows for further progression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE==&lt;br /&gt;
[[File:C3 levelview.jpg|thumb|600px|alt=Image of course 3|c3]]&lt;br /&gt;
c3 makes use of the dash to navigate throughout the level. In the first room, it isn&#039;t required to wall jump above the four spikes, but does make it much easier. The long row of spikes needs the dash. The second room also teaches the player how to use a dash out of a left wall slide to go left. &lt;br /&gt;
&lt;br /&gt;
The Air Jump, aka Double Jump or DJ, is purchased from this course. Again, further course progress is locked behind the course&#039;s power.&lt;br /&gt;
&lt;br /&gt;
We later return to this course with the blue blocks swapped out for orange, altering this course&#039;s path, which is a theme that will continue onward throughout the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR==&lt;br /&gt;
[[File:C4 levelview.jpg|thumb|600px|alt=Image of course 4|c4]]&lt;br /&gt;
c4 is a much wider course featuring several gaps with spike lined floors. This course has the introduction of springs&lt;br /&gt;
&lt;br /&gt;
The signature upgrade in this course swaps which of the colored blocks are active, turning off blue, and turning on orange. Progression after four is hinted at as we return to c3 that something is above because of the now solid orange blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE==&lt;br /&gt;
[[File:C5 levelview.jpg|thumb|600px|alt=Image of course 5|c5]]&lt;br /&gt;
c5 starts with a cliff edge and blue spikes blocking the player&#039;s path if we arrive before c4&#039;s powerup. The course focuses on wall jumps with spike floors once we reach the top.&lt;br /&gt;
&lt;br /&gt;
The signature upgrade of c5 is the end of the first part of the game by power outage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SIX==&lt;br /&gt;
[[File:C6 levelview.jpg|thumb|600px|alt=Image of course 6|c6]]&lt;br /&gt;
c6 is a short course just after a the moss mechanic has been shown to us. The first time completing this course is a puzzle due to our limited movement resources. This is the first course to have vines, which will continue to appear for the rest of the courses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==SEVEN==&lt;br /&gt;
[[File:C7 levelview.jpg|thumb|600px|alt=Image of course 7|c7]]&lt;br /&gt;
c7 is a mostly vertical course. It too is a bit of a puzzle to navigate the first time. Two inactive zippers greatly alter how this map is navigated once they are unlocked.&lt;br /&gt;
&lt;br /&gt;
Progression following c7 is behind tree nodes unlocking the lower section of the map.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==EIGHT==&lt;br /&gt;
[[File:C8 levelview.jpg|thumb|600px|alt=Image of course 8|c8]]&lt;br /&gt;
c8 follows the theme of puzzle to complete, in that the player needs to realize the first chamber isn&#039;t possible, and should explore elsewhere. Once powerups are unlocked, the course itself is still a lengthy puzzle to first navigate. This wide course has an entirely different path once zippers are enabled. The right wall has flipping orange/blue walls. &lt;br /&gt;
&lt;br /&gt;
The signature unlock of c8 is Clone Dust, a resource that multiplies other resources gained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==NINE==&lt;br /&gt;
[[File:C9 levelview.jpg|thumb|600px|alt=Image of course 9|c9]]&lt;br /&gt;
c9 makes use of the tutorial path for learning moss, and is the first course to send us out into the main halls during it&#039;s completion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TEN==&lt;br /&gt;
[[File:C10 levelview.jpg|thumb|600px|alt=Image of course 10|c10]]&lt;br /&gt;
c10 is accessed via zippers, and features many zippers along it&#039;s course. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FOUR - MOSS==&lt;br /&gt;
[[File:C14 levelview.jpg|thumb|600px|alt=Image of course 14|c14]]&lt;br /&gt;
c14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==THREE - MOSS==&lt;br /&gt;
[[File:C13 levelview.jpg|thumb|600px|alt=Image of course 13|c13]]&lt;br /&gt;
c13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==TWO - MOSS==&lt;br /&gt;
[[File:C12 levelview.jpg|thumb|600px|alt=Image of course 12|c12]]&lt;br /&gt;
c12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==ONE - MOSS==&lt;br /&gt;
[[File:C11 levelview.jpg|thumb|600px|alt=Image of course 11|c11]]&lt;br /&gt;
c11, often the last course found in the game due to not having a teleport to it directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==FIVE - MOSS==&lt;br /&gt;
[[File:C15 levelview.jpg|thumb|600px|alt=Image of course 15|c15]]&lt;br /&gt;
c15, the last course in the game&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==ToDo==&lt;br /&gt;
* images of each of the courses in the order they appear. Minor description about where they are located (especially moss side 1 between 5 and 2). Repeat the mossed over courses after ten.&lt;br /&gt;
* VMAN should probably be a &amp;quot;see also&amp;quot; entry of this page somewhere.&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=File:C15_levelview.jpg&amp;diff=44</id>
		<title>File:C15 levelview.jpg</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=File:C15_levelview.jpg&amp;diff=44"/>
		<updated>2026-10-01T00:06:06Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=File:C14_levelview.jpg&amp;diff=43</id>
		<title>File:C14 levelview.jpg</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=File:C14_levelview.jpg&amp;diff=43"/>
		<updated>2026-10-01T00:05:55Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=File:C13_levelview.jpg&amp;diff=42</id>
		<title>File:C13 levelview.jpg</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=File:C13_levelview.jpg&amp;diff=42"/>
		<updated>2026-10-01T00:05:44Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=File:C12_levelview.jpg&amp;diff=41</id>
		<title>File:C12 levelview.jpg</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=File:C12_levelview.jpg&amp;diff=41"/>
		<updated>2026-10-01T00:05:32Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=File:C11_levelview.jpg&amp;diff=40</id>
		<title>File:C11 levelview.jpg</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=File:C11_levelview.jpg&amp;diff=40"/>
		<updated>2026-10-01T00:05:13Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=File:C10_levelview.jpg&amp;diff=39</id>
		<title>File:C10 levelview.jpg</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=File:C10_levelview.jpg&amp;diff=39"/>
		<updated>2026-10-01T00:05:11Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=File:C9_levelview.jpg&amp;diff=38</id>
		<title>File:C9 levelview.jpg</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=File:C9_levelview.jpg&amp;diff=38"/>
		<updated>2026-10-01T00:05:07Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=File:C8_levelview.jpg&amp;diff=37</id>
		<title>File:C8 levelview.jpg</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=File:C8_levelview.jpg&amp;diff=37"/>
		<updated>2026-10-01T00:04:40Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=File:C7_levelview.jpg&amp;diff=36</id>
		<title>File:C7 levelview.jpg</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=File:C7_levelview.jpg&amp;diff=36"/>
		<updated>2026-10-01T00:04:25Z</updated>

		<summary type="html">&lt;p&gt;Aki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
</feed>