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	<id>https://igtapgame.com/index.php?action=history&amp;feed=atom&amp;title=TAS</id>
	<title>TAS - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://igtapgame.com/index.php?action=history&amp;feed=atom&amp;title=TAS"/>
	<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=TAS&amp;action=history"/>
	<updated>2026-11-13T01:09:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://igtapgame.com/index.php?title=TAS&amp;diff=78&amp;oldid=prev</id>
		<title>Aki: Video links</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=TAS&amp;diff=78&amp;oldid=prev"/>
		<updated>2026-10-04T06:33:52Z</updated>

		<summary type="html">&lt;p&gt;Video links&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:33, 3 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Bonuses and transitions&amp;#039;&amp;#039;&amp;#039;: Time to get from A -&amp;gt; B, includes windup time&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Bonuses and transitions&amp;#039;&amp;#039;&amp;#039;: Time to get from A -&amp;gt; B, includes windup time&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Full-TAS&amp;#039;&amp;#039;&amp;#039;: live time, meaning physics ticks plus the frames spent frozen (dash freezes, pauses)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Full-TAS&amp;#039;&amp;#039;&amp;#039;: live time, meaning physics ticks plus the frames spent frozen (dash freezes, pauses)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Videos==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://youtu.be/layzoztwd6Q Touch Grass % 11:44.67]&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://youtu.be/ylI2bdEHqKI Concept: Area 1 VMAN to True Ending]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aki</name></author>
	</entry>
	<entry>
		<id>https://igtapgame.com/index.php?title=TAS&amp;diff=29&amp;oldid=prev</id>
		<title>Deafwave: Good nuff</title>
		<link rel="alternate" type="text/html" href="https://igtapgame.com/index.php?title=TAS&amp;diff=29&amp;oldid=prev"/>
		<updated>2026-09-30T22:49:39Z</updated>

		<summary type="html">&lt;p&gt;Good nuff&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- todo/suggestions for page: Add finished routes/videos. Link the TAS mod once it&amp;#039;s public. Add headline times (e.g. &amp;quot;The False Ending Any% TAS clocks in at ...&amp;quot;) once records exist.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;IGTAP&amp;#039;&amp;#039; has &amp;#039;&amp;#039;&amp;#039;TASes&amp;#039;&amp;#039;&amp;#039;: runs played by a program to show the fastest theoretical time for a course or the whole game.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tool-assisted speedrun&amp;#039;&amp;#039;&amp;#039;: Inputs can be anything the game is willing to interpret&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Human Theory TAS&amp;#039;&amp;#039;&amp;#039;: Input may be anything a human could perform. Possible in theory, but exceptionally difficult&lt;br /&gt;
&lt;br /&gt;
A TAS Mod is currently in development by Deafwave, which provides multiple avenues of creating Human Theory TAS via recording human runs, editing inputs, searching and playing back routes.&lt;br /&gt;
&lt;br /&gt;
Questions and ideas about TASing go in the [https://discord.com/channels/1404161601724088350/1477760202311729318 #tas] channel on the IGTAP Discord&lt;br /&gt;
&lt;br /&gt;
== TAS Modules ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;TAS editor&amp;#039;&amp;#039;&amp;#039;: frame advance, rewind, a piano roll (one row per tick), re-recording with a controller, &amp;quot;Suggest&amp;quot; (edits that reach the same spot sooner), and share codes&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Offline engine&amp;#039;&amp;#039;&amp;#039;: IGTAP&amp;#039;s own movement code running outside the game, so a solver can try huge numbers of input variations quickly, matching the game tick for tick&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Turbo&amp;#039;&amp;#039;&amp;#039;: faster-than-real-time replay inside the game, used for validating solver&amp;#039;s finds quickly&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Humanizer&amp;#039;&amp;#039;&amp;#039;: Cleans up a Human Theory TAS by removing as many inputs as it can, affecting the result as little as possible&lt;br /&gt;
&lt;br /&gt;
== Human Theory TAS Rules ==&lt;br /&gt;
* Game itself isn&amp;#039;t changed (no teleports/save editing)&lt;br /&gt;
* Everything has to be possible on a real controller (stick values/button presses/input buffers)&lt;br /&gt;
* Quick Restart to reset, settings changes to modify things&lt;br /&gt;
* Minimize frame-perfect inputs (don&amp;#039;t do 64 Wall Clips in a row)&lt;br /&gt;
&lt;br /&gt;
== TAS Rules ==&lt;br /&gt;
* Game itself isn&amp;#039;t changed (no teleports/save editing)&lt;br /&gt;
* Encouraged to use frame-perfect inputs (spike grace, flying starts, turning a dash during its freeze)&lt;br /&gt;
* &amp;#039;&amp;#039;+1 bean every time you use a pauselift&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Course record&amp;#039;&amp;#039;&amp;#039;: in-game course timer, ignores windup time&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Farm time&amp;#039;&amp;#039;&amp;#039;: Time to loop a course for resources, includes windup time&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonuses and transitions&amp;#039;&amp;#039;&amp;#039;: Time to get from A -&amp;gt; B, includes windup time&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Full-TAS&amp;#039;&amp;#039;&amp;#039;: live time, meaning physics ticks plus the frames spent frozen (dash freezes, pauses)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://github.com/ChandlerFerry/igtap-lab IGTAP Lab] (tech labs mod) by Deafwave&lt;br /&gt;
* [https://github.com/SumDumIdiut/recharge Recharge] (mod loader)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Speedrunning]]&lt;/div&gt;</summary>
		<author><name>Deafwave</name></author>
	</entry>
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