Movement tech
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Movement tech is the list of mechanics that refers to the available techniques that can be used by the player to move across the map. They are divided into three main categories: Dashless tech (*); Tech that utilizes dashing(-); Tech that utilizes Omni-Dashing(=). All techs that are considered as glitches will also be noted with "#". The number of "#" signifies the difficulty to perform that gltich. All of the techs listed below are the ones that are usually understood by most dedicated players. Unless Deafwave(an amazing tool-assisted-speedrunner) drops some analysis for his teleportations, they won't get added to the wiki.
Dashless Tech:
* Jumping -> Whenever you press the selected jump button, you jump. The height of the jump is based on the time you spent holding the jump button.
# Spike Jump -> A glitch that is performed by jumping after landing on the edge of a platform with spikes. This glitch is possible due to the hitboxes of spikes.
* Walking -> Happens when you press the left or right button. Moves whilst the button is pressed and instantly stops when letting go of it if there's no other external momentum. As simple as butter.
* Falling -> After jumping, the state in which you aren't at the peak of your jump nor on the ground is called falling. While falling you can move left or right by pressing the respective buttons.
* Fast Fall -> While falling, if you hold down the down key you will start to fall faster eventually reaching the capped speed. Can be really useful sometimes.
* Wall sliding -> After you have bought the wall jump upgrade, whenever you stay close to wall you will slide on it instead of falling. As you stay more on the wall, you begin to slide faster.
Needs to be bought
* Wall jumping -> Whilst in the sliding state, if you press the jump button you will jump into the direction opposite to the wall and put you in the falling state.
* Wall Climbing -> By chaining several Wall Jumps onto the same wall, you can gain height by staying adjacent to the wall and climbing it.
## Wall Clipping -> A precise hitbox-abuse glitch that functions by jumping up into the side of the wall you want to clip into. This tech is usually useful pre-WJ(wall jump) but can also be combined with other techs.
#### Wall Clip Chaining -> One of the hardest techniques I'm aware of, and extremely hard to perform multiple of times.
* Double Jump -> Just another jump that is performed midair. Is not limited to just one.
*Movement Block-Jump -> Performed by jumping near the end of a MB's(Movement Block's) path. Usually refers to vertically moving MBs.
*MB-Wj -> Performed by wall jumping off a MB near the end of its path. Always refers to horizontally moving MBs.
Tech that utilizes dashing:
-Dash -> Shifts the Player's position either left or right. Is used for a lot of other tech. Needs to be bought.
-Super -> Performed by dashing on the ground and then quickly pressing jump. Reloads the Player's dash whilst also making a jump that has increased momentum.
-Wall Bounce -> Performed by dashing into a wall and then jumping right before sliding on the wall, will transfer the Player's position upward whilst refreshing your dash.
-Corner Super -> By dashing whilst usually being midair into the upper corner of a wall and then jumping, you can perform a corner super which gives less height can be convenient.
-Reverse Super ->